Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
10
400 дней назад
66.7% положительных
Русского нет · всего 3 языка
4279 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
虽然卖加强版吃相有些难看,但是无论是游戏性还是游戏长度都是伊苏系列顶尖的(然而难度是垫底的,数值是脚填的)。里拉站的是往作的真女主位。哪怕她第八章才出场,人物塑造得也很完美。无论如何, 最终boss不是恶人的jrpg剧情都有一种特殊的魅力 ,就像之前的8代一样(但是10代和8代都是极其慢热的剧情,过了2/3才开始有意思起来。 前六章三将的台词很难不让人怀疑这哥仨是从轨迹那边进口过来的。)
Ys X: Proud Nordics? Sails Up, Chains Linked—No English Yet; Treat as a Provisional Preview! "Language note: no English support yet—please treat this as a provisional preview for a potential future English publisher; what’s here is a faster, bigger Nordics that stumbles at launch but adds real meat." [1] Intro : Adol teams with pirate princess Karja, literally bound by Mana chains, in a northern-sea arc that expands into Öland Island with new faces Canute and Astrid. Proud Nordics folds in (most) prior DLC, adds areas, bosses, and late-game challenges. Early PC builds crashed for many and stirred backlash about “re-selling a DLC,” but post-launch patches stabilized performance for most players. [2] Game Experience : Combat snaps between Solo and Combo (Cross Action). Solo is footwork and perfect-guard swagger—quick steps, dashes, and character-specific skills (Adol’s Carmine Blast, Karja’s Skuld Strike). Combo Mode braids both heroes together: Revenge Gauge up, then Adamas Saber or Blazal Cross to counter and cleave; Zena Striker literally yeets your partner into a mob for room-wide damage. The loop feels brisk, and once you learn to use i-frames during skill animations, boss patterns pop like mini-puzzles. Mana Actions are the spice rack. Mana String gives pendulum swings and switch tricks; Mana Ride turns traversal into time-trial surf; Mana Burst (fire/ice) burns brambles or freezes platforms; Mana Sense highlights secrets and even slows time when upgraded; Mana Hold lifts rocks to bridge gaps or bonk enemies. Exploration leans on these toys, and Öland’s added routes + Arena + Mana Ride challenges keep your hands busy between set pieces. Sea battles are approachable—auto-aim on most volleys, progression driven by ship upgrades—with “gold-tier” targets unlocking sea-lane boosts so sailing wastes less time. Fishing’s been simplified, too. On PC, the enhanced build now supports ultrawide and >60 FPS with DLSS/FSR/XeSS. After hotfixes, many report smooth play; others still note a camera quirk where a lock-on plus dodge can throw the view off, and a few machines saw flash/black-screen spikes around cutscenes at launch. Presentation looks “handheld-first”—clean but not cutting edge—while Falcom’s music does the heavy lifting, and Karja’s VA sells the “shield-sibling” bond (she really does call Adol “brother” a lot). Story pacing improves midgame when Chapter 5 opens new map content, and endgame caps with the time-limited Muspelheim realm that you tune via Deep Crystals. NG+ adds an Infinity mode and silly-high skill caps (1000%), which feeds the “one-more-run” itch. Community friction centers on business choices: content that feels like a robust expansion was sold as a new SKU; most cosmetics rolled in (consumables excluded), mid-run saves don’t carry, and only clear data benefits. Upside: for newcomers, this is the version to play. [3] Pros and Cons : (+) The Good Stuff / What Rocked / Why You'll Love It: • Cross Action is punchy: Solo finesse + Duo burst windows make bosses a pattern-reading joy. • Mana kit is legit traversal fun (String, Ride, Burst, Sense, Hold) with smart dungeon uses. • Öland arc, Arena, new bosses, and Muspelheim add real volume; NG+ Infinity + 1000% skills keep you tinkering. • PC perks (ultrawide, high FPS, DLSS/FSR/XeSS) and better survivor/escort flow polish the ride—this mechanic is based. (-) The Bad Stuff / What Sucked / Why You Might Rage: • Launch crashes/visual glitches hit many; patches helped, but trust took a dent. • Camera “drift” after dodge/lock can be annoying until fixed. • Island biomes and some dungeons feel visually samey compared to series highs. • Business optics: re-sell vs DLC, save-carry limits, and pricing left prior buyers salty. [4] Final Thoughts / The Verdict : Once stabilized, Proud Nordics is a lively, systems-forward Ys: crisp combat, clever Mana traversal, a sturdier midgame, and a spicy endgame dungeon. If you’re new, start here; if you owned the…
“The crash issues that kept happening right after launch have finally been fixed. Now the game runs smoothly. If it was something that could be fixed this quickly, it should have been caught during testing before release. I’m still disappointed in FALCOM for rushing the launch and focusing only on sales. That said, since the issue has been resolved and I’m satisfied with the game itself, I’m updating my review. I just hope future releases won’t suffer from problems like this again.”
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Сейчас в Steam 10 чел., в среднем за 30 дней - 9.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - GeForce GTX 1060 6 GB or AMD Radeon™ RX 580 и 8 ГБ памяти; рекомендуется GeForce RTX 3060 12GB. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Verified - проверено Valve.
4279 руб. в Steam.