Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
1878 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
399 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Так и не понял, почему столько восторженных отзывов. Не понравилась своей простой - от концепции до графики. Еле досидел до конца первую партию. Возможно, таймменджменты не мое, но игре явно не хватает чего-то. Какой-то изюминки.
The idea is really cool and unique. Pack an economic builder into a 30 minute short timeframe to ask about the most effective production. Harvest resources from the environment, do as fast as you can, convert any excess into rockets to save people from a giant rock crushing the planet. Theres no enemies to fight, just the clock. If you dislike timers, this isnt a problem. Its the core principle of this game. I dislike timed missions normally, but because here its the central point and enemy, it doesnt pressure but instead makes a lot of fun. I wished they did another game like this with nicer graphics (its functional here, but still). Nothing fancy, just a bit nicer and adding more options, modes and even coop. In fact, coop could make this a gigantic hit. Maybe one day i will be able to convert this concept into a boardgame design, we'll see. But i see massive potential in it.
It is very hard to make a good builder-game, especially when competing with giants like RimWorld and Factorio. However, a couple of things are very important in any outstandingly good builder-game: - Good QOL (Good hotkeys, copying structures, maybe blueprints, etc.) - A system that allows creative problemsolving - A progression that noticeably separates early- and endgame - Some mechanic/quirk unique to the game - A goal worth pursuing - The least amount of bloat/unnecessary "work" for the player - Consequences for choices If you don't satisfy these criterias, the game will feel generic and boring. A good example of a simmilar builder-game done right is dotAGE. Has a simmilar concept: The apocalypse is coming and you need to avoid it. But this one checks most of the points I made. Unfortunatley, T-Minus 30 only somewhat checks a single one of these boxes: Some unique quirk. The unique quirk being, that you have to end your playthrough after 30 minutes. Amazing, very creative. **T-Minus 30 fails every other point on the checklist:** - The QOL has a lot of issues. You can't even click and drag to build multiple buildings at once, the most basic QOL-feature in most builder-games. Forgive me if I just didn't find the hotkey. Also, you can't mix a tight timeframe with bad QOL. That's just mean. - Creative problemsolving is not needed. You build more to get more ressources. And yes, that's an optimization-problem due to the timeframe, but not a creative one. - The game has no real endgame. You can build "better" buildings to get more ressources. Great. - The goal is to get as many people to "safety" as you can. Well, these people are just numbers to the player. You (well, I) don't connect to that goal. It doesn't feel like a challenge, more like something you do. - Why. Why would you make the basic farm so it needs to be rebuilt from time to time.? Why do so many games do this? Noone enjoys rebuilding things for no reason at all. Unnecessary bloat to keep the player busy. - There are no consequences for any decision except the big number on the top being a little smaller than it could have been. With consequences, I mean actual, gameplay-affecting consequences. Didn't build enough appartments? Maybe make the people go haywire. Just one idea: You could add the need for some military-force so the people won't try to get on full rockets, or even destroy them. In conclusion, this game isn't worth it. The only goal is to make numbers go higher, otherwise, it has the gameplay equivalent of cookie clicker. So get cookie clicker and reset the game after 30 seconds. Boom, saved you 10€.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 2GB GPU и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
399 руб. в Steam.