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Официальная обложка Soulbound Roguelike

Soulbound Roguelike

Разработчик: DuDu Games · 2026

WindowsОднопользовательская игра
СТАТУС ИГРЫ
D
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка D: отзывы в основном плохие

Данные SteamОбновлено 6 часов назад

Плюсы

  • Запускается на портативных консолях - Steam Deck Playable

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 82%
  • Мало отзывов (34) - оценка предварительная

Примечания

  1. Предыдущая оценка C → D, обновились правила оценки (27.09.2026)
  2. Лучшая оценка C (21.09.2026)

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последний патч

87 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русский + ещё 12 языков

Текущая цена

385 руб.

Системные требования

Рекомендуемые
Видеокарта
Nvidia GTX 460 / Radeon HD 7800
Процессор
Dual core from Intel / AMD at 2.8 GHz
Память
4 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

МинимальныеРекомендуемые
ВидеокартаNvidia 450 GTS / Radeon HD 5750 or betterNvidia GTX 460 / Radeon HD 7800 or better
ПроцессорDual core from Intel or AMD at 2.8 GHzDual core from Intel or AMD at 2.8 GHz
Память2 ГБ4 ГБ
Место на диске2 ГБ2 ГБ
СистемаWindows 7+Windows 7+
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера0
Изменение за 7 дней+0
Меньше всего за период027 сент.
Пик за период13 окт.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

Great side-scrolling roguelike action. Unlike a newly released game I tried recently that boasted a lot of characters and large areas, I refunded that one but DID NOT refund Soulbound Roguelike because I enjoyed the gameplay loop so much that I played it for over 2 hours on my first time. The basic combat is very well thought yet simple at the same time. I started playing Brawlhalla recently and I like the punchiness of the combat here more - that's right, it feels more satisfying than a brawler game. The fact that the basic mechanics are not very complicated makes it very different from other action platforming games. BUT there are a few problems that make it not perfect... Here are some suggestions for the devs: - Please fix the incomplete translations, particularly bothersome are the broken opening text and three of the scrolls in the Scripture Pavilion should be translated to English. The Tenacity blessing has main text "Effect:#ERROR!". Boss names at the health bar are not translated. - Make Keybinding settings accessible from Main Menu before loading a save. - Experiment with mapping the charge attack to another button or look into improving how it works, or let us bind charge attack to a different key. It's a bit weird that you need to do a light attack before you can charge attack. Half the time, after it does a light attack it won't register that you're trying to do a charge attack... - There's a bug where several beasts including Nine-Tailed Fox are unable to move when attacked by enemies at close range, and you have to unmount and mount again to move. - Make the floating weapon skills last shorter as they're kinda overpowered, make them have less damage and less DPS. - After using a skill, it sometimes feels like it doesn't automatically cycle to the next skill. I've encountered this when using some of the floating weapons skills. - Make more enemy types that jump into the air so that it would be harder to dominate groups of enemies with jump attacks. - Right now after collecting enough blessings and enchantments, you're basically invincible and wipe out entire rooms very easily. For example, clip size appears to multiply everything including the summons from skills. Make endgame more difficult by scaling enemy health and damage based on how strong you currently are. Maybe add multiple big high tier mini-bosses that can still pose a challenge even after gathering a lot of health and damage reduction blessings. - Option to randomize the starting realm. - Give more variety to the layout of the entrance and exit sections of each room. - Make the breakable spaces more interesting by putting traps in them. A lot of them are just empty spaces when you break the rocks which is weird. - Make more distinct and interesting weapon based visual effects, and also add variety to the character sprites based on the equipped weapon. - Add weapon upgrades for the melee characters just like the gun character. I understand it's probably because there's less gun pick-ups for the gun character, but the shop feels more empty when using the melee characters. Upgraded melee weapons could give additional moves that match the theme / description of the weapon. - DLC skins for the existing characters (cosmetic). There are some who will buy them. The art style is very cool. - A "Shield" character with very short range, that specializes in deflecting enemy attacks back at them for reduced damage, and lays weaker traps for the enemy that disappears on contact (unlike skill traps). - A "Throwing spear" character that can throw the spear some distance but attacks slower, and needs to wait for the weapon to come back or pick it back up before they can do the mid-ranged attack yet. - A "Cavalry lance" character that needs to be close to the enemy with the weapon for DPS, with high damage, high durability and high knockback, but moves and attacks much slower than the others leaving them more exposed to enemy attacks. - A "Chain whip" character sp…

4 ч в игре4 отметок «полезно»
Рекомендует· Отзыв на английском

Interesting title. I think with a little more development and polish it would be great. The controls could use a bit more work, and there are some glitches and bugs, but ultimately they don't take away from gameplay too much. It's a lot of fun in the sense that the game doesn't shy away from allowing you to make truly powerful builds, like other games do. This is something I really appreciate, and despite all that, the game doesn't feel "too easy". There are some slight translation issues in places, but for the most part everything is understandable. I think some of the characters could do with some balancing (like Sword 13,), but I don't really have any major complaints. The game can also have a lot of slow down with the many screen effects. Ultimately I enjoy it so I'm giving it a positive review.

8 ч в игре4 отметок «полезно»

Частые вопросы о Soulbound Roguelike

Стоит ли играть в Soulbound Roguelike сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - D: отзывы в основном плохие.

Есть ли в Soulbound Roguelike русский язык?

Да: интерфейс, субтитры. Русской озвучки нет.

Можно ли играть в Soulbound Roguelike с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли Soulbound Roguelike на слабом ПК?

Видеокарта: минимум - Nvidia 450 GTS / Radeon HD 5750 or better и 2 ГБ памяти; рекомендуется Nvidia GTX 460 / Radeon HD 7800 or better и 4 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.

Работает ли Soulbound Roguelike на Steam Deck?

Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.

Сколько стоит Soulbound Roguelike?

385 руб. в Steam.

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