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Официальная обложка Soulbound Roguelike

Soulbound Roguelike

Разработчик: DuDu Games · 2026

windows
СТАТУС ИГРЫ
C
D
C
B
A
S

Да, стоит играть

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Данные Steam · обновлено 14 часов назад

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Онлайн

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последняя новость

41 день назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русский + ещё 12 языков

Текущая цена

385 руб.

ВО ЧТО ЕЩЁ ПОИГРАТЬ

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Рекомендует

很解压德游戏,当个爽游玩,还不错

18 ч в игре
Не рекомендует

本质无脑爽游,玩一把第一个角色通关一眼望到头,天赋太少但重复天赋升级不加羁绊意义不明,武器种类太少且没有升级线意义不明,第一个角色后的所有角色建议删除,要么就好好打磨下索敌攻击范围机动性这些 然后建议把不知所谓的神兽系统删了,出门没有神兽、局内打了神兽不让用、神兽的养成线一眼拖时间、还没有配套的神兽局内,那在神兽远不如本体的情况下神兽就是纯累赘。 多加点局内天赋羁绊和武器升级,别不知道游戏的爽点在哪。

1 ч в игре1 отметок «полезно»
Рекомендует

Great side-scrolling roguelike action. Unlike a newly released game I tried recently that boasted a lot of characters and large areas, I refunded that one but DID NOT refund Soulbound Roguelike because I enjoyed the gameplay loop so much that I played it for over 2 hours on my first time. The basic combat is very well thought yet simple at the same time. I started playing Brawlhalla recently and I like the punchiness of the combat here more - that's right, it feels more satisfying than a brawler game. The fact that the basic mechanics are not very complicated makes it very different from other action platforming games. BUT there are a few problems that make it not perfect... Here are some suggestions for the devs: - Please fix the incomplete translations, particularly bothersome are the broken opening text and three of the scrolls in the Scripture Pavilion should be translated to English. The Tenacity blessing has main text "Effect:#ERROR!". Boss names at the health bar are not translated. - Make Keybinding settings accessible from Main Menu before loading a save. - Experiment with mapping the charge attack to another button or look into improving how it works, or let us bind charge attack to a different key. It's a bit weird that you need to do a light attack before you can charge attack. Half the time, after it does a light attack it won't register that you're trying to do a charge attack... - There's a bug where several beasts including Nine-Tailed Fox are unable to move when attacked by enemies at close range, and you have to unmount and mount again to move. - Make the floating weapon skills last shorter as they're kinda overpowered, make them have less damage and less DPS. - After using a skill, it sometimes feels like it doesn't automatically cycle to the next skill. I've encountered this when using some of the floating weapons skills. - Make more enemy types that jump into the air so that it would be harder to dominate groups of enemies with jump attacks. - Right now after collecting enough blessings and enchantments, you're basically invincible and wipe out entire rooms very easily. For example, clip size appears to multiply everything including the summons from skills. Make endgame more difficult by scaling enemy health and damage based on how strong you currently are. Maybe add multiple big high tier mini-bosses that can still pose a challenge even after gathering a lot of health and damage reduction blessings. - Option to randomize the starting realm. - Give more variety to the layout of the entrance and exit sections of each room. - Make the breakable spaces more interesting by putting traps in them. A lot of them are just empty spaces when you break the rocks which is weird. - Make more distinct and interesting weapon based visual effects, and also add variety to the character sprites based on the equipped weapon. - Add weapon upgrades for the melee characters just like the gun character. I understand it's probably because there's less gun pick-ups for the gun character, but the shop feels more empty when using the melee characters. Upgraded melee weapons could give additional moves that match the theme / description of the weapon. - DLC skins for the existing characters (cosmetic). There are some who will buy them. The art style is very cool. - A "Shield" character with very short range, that specializes in deflecting enemy attacks back at them for reduced damage, and lays weaker traps for the enemy that disappears on contact (unlike skill traps). - A "Throwing spear" character that can throw the spear some distance but attacks slower, and needs to wait for the weapon to come back or pick it back up before they can do the mid-ranged attack yet. - A "Cavalry lance" character that needs to be close to the enemy with the weapon for DPS, with high damage, high durability and high knockback, but moves and attacks much slower than the others leaving them more exposed to enemy attacks. - A "Chain whip" character sp…

4 ч в игре3 отметок «полезно»