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Официальная обложка Sengoku Voxel Castle With Zundamon

Sengoku Voxel Castle With Zundamon

Разработчик: KC Project · 2024

WindowsОднопользовательская игра
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 2 часа назад

Плюсы

Пока нечего выделить

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 95%
  • Мало отзывов (104) - оценка предварительная
  • Русского языка нет

Примечания

  1. Игра находится в раннем доступе

Согласны с вердиктом?

Сейчас в игре

10

Последний патч

259 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русского нет · всего 3 языка

Текущая цена

490 руб.

Системные требования

Минимальные
Память
4 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

Минимальные
Память4 ГБ
Место на диске1 ГБ
СистемаWindows10
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера8
Изменение за 7 дней+0.0%
Меньше всего за период14 окт.
Пик за период1310 окт.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

I've only played this game for a little bit, but I think it has a really cool idea. Basically, it's a base (or castle) building game, with RTS sections. You're usually assigning tasks to build buildings, chop down trees, fish, farm, and other stuff. What makes it interesting is that it has voxels, like Minecraft, so you get to reshape the terrain however you want. That, like everything else, is done by assigning workers, rather than you doing it yourself. Occasionally you get attacked by bandits, and need to mobilize your troops. Thankfully (IMO), you don't have to micromanage at all. You don't have to search for an idle worker and say "you, go build this," or something like that. Instead, it's all done with a management screen where you hire workers, then assign the number of workers to each type of job. Workers will automatically take on an available job. So, for example, once you start a new construction project, a construction worker will rush over as soon as it can. Battles, too, don't require much micromanagement. It has a simple UI to form all of your selected troops into a line, circle, or triangle, to match your defensive/offensive needs. Right now, the biggest problem is that a lot of text is still untranslated and will show in its original Japanese. But that's understandable since it's still in Early Access. If you're planning on picking this game up, for your first castle I'd recommend focusing on building farms and water sources first, and assigning several workers to those. Then, once you have barracks to house troops, assign a bunch of workers to deliver food and water to the troops. Build roads so that they can deliver quickly. Otherwise, you'll have starving and dehydrated troops who can't fight. Overall, it's a pretty relaxing game, and it's fun to just watch the workers run around doing their tasks. I recommend it as a game for a simple, stress-free experience. Edit After playing the game a bit more, I've realized that this game is way more detailed than I first thought. Soldiers have different levels of defense for front, side, and back. Different types of soil have different fertility and defense bonuses. Each block apparently has its own temperature. It's pretty impressive IMO.

23 ч в игре2 отметок «полезно»
Рекомендует· Отзыв на английском

Quite fun. "Cute" Japanese game themed. Music are good, but the main one during gameplay is very short. RTS -like, basically you have a main building you need to protect and you can build some very basic army to defend it. Melee, range, long range, but no special effect like elemental attack, poison and things like that. There isn't any trap either, and anybody can climb anything (it's slow tho !) so you can't just make a single path with archer on top of it. Well, almost. They don't attack your economy building, only your army-related building but you can mostly leave them outside of the intended paths to avoid spending time repairing them after each fight (repair is automatic btw). During combat you can order your soldier around and try to attack them from behind for extra damage, or just use a bunch of ranged soldier (you might still want some melee to clear walls dropped by the bandits, since it prevent line of sight, protecting them from your ranged soldier). Between combat you try to progress in the tech tree using money, upgrade buildings, make stuff more efficient, and get more food/water/resources for your soldiers. No crash for me, or major bug. However, there is some minor annoyances. Some building have a range around them because they "buff" other buildings; However, most building are bigger than a single block in size, yet the center of the range for the buff isn't in the middle of the building, but instead in his corner. So basically you can buff further away building north/west because it's closer to the corner. It's extra annoying because you can stack each building that buff twice, and there is multiple building that buff the same thing but they have different range (and near all of them have this issue). So it's quite hard/impossible to make something look neat and also min/max the buff. You can mostly free build around, but you are limited in some way (lack of bridges between two elevated point, you need to put staircases nearly everywhere or deal with the very slow climbing speed) You can't mass delete your old army. At some point you really don't need your old archer when you can have elite muskets. The game is missing some translation. You will need to use tools like google translate and copy a screenshot to learn about some building and so on. I'd say it's missing like, 10%? Maybe less. Soldiers sometime get stuck while trying to enter a building (like a tower) and do nothing. It's easy to miss, unless you use the tool in game to reduce the building's size (visual only, doesn't affect gameplay). the tutorial isn't really good at explaining the game, and the UI isn't very intuitive. I was able to figure it, but took me some time just trying things around. At least the easy difficulty IS easy. There isn't many hotkey, so moving your army and building stuff require clicking around all the time. There is no english community. If you don't understand something you will need to figure it yourself. Well, AFAIK the dev(s ?) seems to understand english, but that's a single man (with a job, probably) so maybe don't expect too much on that side. Still, it's cozy and fun. I'll need to give it another try on higher difficulty. I left the comments open in case of, since I don't see many review or message in English. feel free to use this feature.

22 ч в игре4 отметок «полезно»
Рекомендует· Отзыв на английском

This unironically satisfies me more than any other real-time-strategy wave defence game. Zundamon and Kiritan just makes it better.

12 ч в игре4 отметок «полезно»

Частые вопросы о Sengoku Voxel Castle With Zundamon

Стоит ли играть в Sengoku Voxel Castle With Zundamon сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Сколько человек играет в Sengoku Voxel Castle With Zundamon?

Сейчас в Steam 10 чел., в среднем за 30 дней - 6.

Есть ли в Sengoku Voxel Castle With Zundamon русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в Sengoku Voxel Castle With Zundamon с друзьями?

Нет, это однопользовательская игра.

Сколько стоит Sengoku Voxel Castle With Zundamon?

490 руб. в Steam.

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