Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
728 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
550 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Прекрасный пример хорошей VR песочницы. По сути, что-то вроде гмода. Из минусов могу отметить нулевой онлайн. Ну а еще игра прекрасно работает на Linux под Proton'ом
Modbox, developed and published by Alientrap, occupies an interesting space between game and creative toolkit, offering players a flexible sandbox where the primary objective is not to complete predefined goals but to invent their own experiences. It is less concerned with delivering a curated adventure and more focused on giving players the means to experiment, build, and interact within a physics-driven environment. From the outset, it becomes clear that this is not a traditional game in the usual sense, but rather a platform that depends heavily on player imagination to reach its full potential. At its core, the experience revolves around creation. Players are placed into an open 3D environment and given a broad set of tools that allow them to manipulate objects, construct scenarios, and design interactive systems. One of the most notable aspects of the game is its visual scripting feature, which enables users to define behaviors and logic without requiring formal coding knowledge. This system opens the door to a surprising level of complexity, allowing for the creation of mini-games, puzzles, or experimental mechanics. While this flexibility is one of the game’s greatest strengths, it also places a certain expectation on the player to actively engage with its systems rather than passively consume content. The physics engine plays a central role in shaping the experience, providing a consistent and often playful foundation for experimentation. Objects react naturally to forces and interactions, encouraging players to test ideas, build contraptions, and explore cause-and-effect relationships. This sense of physicality becomes particularly compelling in virtual reality, where direct interaction with the environment enhances immersion and makes even simple actions feel tactile and engaging. The VR implementation is one of the game’s defining features, turning the sandbox into something that feels closer to a hands-on creative space than a conventional digital environment. Multiplayer functionality adds another dimension, allowing players to share their creations and collaborate in real time. This transforms the sandbox from a solitary workshop into a social playground, where ideas can be developed collectively or experienced together. Whether constructing elaborate setups or participating in user-created activities, the presence of other players can significantly enhance the overall experience. Integration with community sharing systems further expands the available content, offering access to a range of creations that help mitigate the absence of structured, built-in gameplay. Despite its strengths, Modbox is not without its challenges. The reliance on player-driven content means that the experience can feel sparse for those who are not inclined toward creation. Without a strong set of predefined activities or guided objectives, new players may struggle to find direction, especially in the early stages. Additionally, while the tools are powerful, they are not always immediately intuitive, and mastering them can require a degree of patience and experimentation. This learning curve can be a barrier, particularly for players expecting a more accessible or immediately rewarding experience. Another factor that shapes the overall impression of the game is its development state. Having spent a long period in Early Access with relatively limited ongoing updates, it can feel somewhat static compared to other sandbox platforms that have continued to evolve over time. The foundation is solid, but there is a lingering sense that the game could have grown into something more expansive with additional support and refinement. This does not diminish what is already present, but it does highlight a gap between potential and realization. Visually, the game adopts a clean and functional style that prioritizes usability over artistic ambition. The environments and assets are designed to support creativity rather than stand out on their…
idk i think i have wasted my money on this one, first it seems it was everything that i was expecting in a map creator, but then it was not, the game has potential tho, hope it gets updates
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Да, есть кооператив по сети и на одном экране и по локальной сети.
Видеокарта: минимум - Desktop Mode: Intel HD4000, Shader Model 5.0 Compatible GPU и 6 ГБ памяти; рекомендуется FOR VR: GTX 1060 / RX 580 - 6GB VRAM. Сравнить со своим ПК можно в блоке системных требований выше.
550 руб. в Steam.