Новинка - рано судить
Игра только вышла - данных пока недостаточно

Игра только вышла - данных пока недостаточно
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
33 дня назад
100% положительных
Русского нет · всего 1 язык
520 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Я честно пытался дать игре шанс, но это фигня полная. Бой оч плохо ощущается, чувство что нет смысла накапливать атаки или что-то делать что в таких играх вообще принято. Тут даже нет особо смысла в рывках в игре, персонаж бегает очень быстро сам по себе. Из минусов это какое-то явно продолжение истории которую я не знаю. Нас игра встречает тем что мы должны уже знать управление и фишки с прокачкой. Нет обучения. Все говорят о куче персонажей о которых я никогда не слышал с таким тоном будто бы я с ними всю жизнь провел или как минимум приключение на 200 часов. В общем ничего не понятно что, почему, кто это все и за чем нам вообще вставать с постели и куда-то идти если мы в мирной сельской местности где все чилово и никакой опасности этому не видим.
Классная игруля: визуальный стиль очень красивый, порно сцены - восхитительные! Не без багов игра конечно, но в целом доволен всем. Советую)
Giving this review a thumbs up partly because I like the dev and their art. All their other games are really good. This one... it's okay. I wouldn't say it's a bad game, but damn this dev is mostly a VN and turn based combat dev and it shows. On main, I am a HUGE roguelike/lite enthusiast. I've played a lot of niche titles. This game though? it's okay. by no means the worst but there's nothing special about the gameplay. Additionally the controls are designed to be one handed, as is common with this subgenre, but it just does not work for this type of game. Also, I am aware stamina has been a big component of the 2 previous main story titles, but it should be replaced with cooldowns in my opinion. The reason bars aren't a common theme across the genre isn't because people just prefer a cool down system, but because it links back to fluidity. When you start having bars that only regen when certain conditions are met (namely mana and stamina), it always makes gameplay less predictable, Is it a skill issue? potentially. But typically in the roguelike/lite space, players are more comfortable with having cooldowns to abilities rather than a stamina bar as it provides more consistency. If dashes and the stamina based slash attacks were linked to cooldowns rather than a linked stamina bar, the game would feel more fluid. Wataponno I hope you see this review because I adore your games, but you need to make this game have the option for proper 2 handed play. Allow the player to use their keyboard, mouse or joystick to turn their view whilst attacking. At the moment, if you're spamming attack, no matter what you do, you are locked in that direction until you take a break to change direction of attacks. It's clunky and doesn't fit into games of this genre, In terms of mid run upgrades? I haven't yet played much, but having played up to the first boss and not seen any sort of items or buff upgrades is concerning for a game that has "roguelike" in its title. Not a problem if the idea is to go for the classic Rogue style of game where it literally is try make it to the end without dying. But that gets contradicted by the fact that the game is a roguelite with permanent upgrades at spawn. (Correct me if I'm wrong on any of this) My final qualm is the special attack (in early game), There is 0 incentive to use it. it often doesn't hit enemies and when it does it does between 50% to 150% of the damage that your normal attacks (which hit way more often) do. In all fairness the game is early access, it's also about half price compared to how much it costs on itch, Hopefully the dev will see this and make some changes to combat fluidity, but in the meantime is what it is. I hate to say this, but get the game on a good sale, or once the dev has severely improved combat fluidity. I will change my review at a later date as I am always hopeful.
Игра только вышла - судить рано, данных пока недостаточно.
Нет, Steam не указывает русский язык у этой игры.
Да, есть кооператив на одном экране.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
520 руб. в Steam.