Нет, сейчас не стоит играть
Много отрицательных отзывов за всё время
Почему оценка D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы

Много отрицательных отзывов за всё время
Почему оценка D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы
6
7 дней назад
100% положительных
Русский + ещё 13 языков
499 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
I am enjoying this game, and it runs well on a laptop. I enjoy designing my school and optimising the layout, and the gameplay loop is entertaining for a few hours, although by maybe 5 hours a school is finished in the sense that there is nothing left to research or build, then again it's still early access. A small element of roguelite in that there are achievements with which you collect points to unlock other schools, headmasters, school emblem. Each village you can recruit students and teachers from has its own traits, although they all exist on the same map so with a bit of exploration you can get the villages you want either way. Things I would love to see in the game that I hope will be added: - Traits for each headmaster and school that affect gameplay and make unlocking them have more meaning - Being able to guide the students a bit more, maybe I just want a dark magic alchemist, rather than a jack of all trades, and that this will affect the legacy the student is offered, rather than my level 3 star student becoming a traveling peddler for some reason - More buildings in the villages to affect the students, school, or teachers in various ways - Recreation rooms for students to interact with each other - Relationships between students that affect their studies, rivalries etc - Relationships between teachers, which mean they can't have a classroom next to each other, or teach better if they do have classrooms next to each other - Make the other academies on the map more meaningful, perhaps sports or magic competitions with some rewards - Differentiate the villages more with different traits - Maps are currently very large, which I do enjoy, but it means there's not really much incentive to build high or plan too much on which buildings go where. - Would love to see hidden ruins, or things like that for the teachers to dig out, not just glyphite - Relics, perhaps, like Mind over Magic has? - I do miss a bit of a big bad evil or something, there are bits in the game that hint at something coming, but there is also no fighting mechanism, no dungeons or anything to send my students or teachers into, that would be fun.
pros: * magic school * you can build a HUGE magic school * little dudes running everywhere * management actually gets challenging * devs clearly improving the annoying stuff * mana overlay = THANK YOU cons: * i have restarted 3 times because apparently “build everything immediately” is not a valid economic strategy * i need more rooms * i need more decorations * i need more of everything basically good game 👍
I'm probably playing this completely wrong because I spend 70% of my time making the academy pretty 😂 The fact that everything is fully 3D is a big plus for me. I like zooming in and seeing students actually using the rooms I made. Also happy that managing a bigger school feels less annoying now with the recent UI/QoL changes. Just give me even more decorations pls.
Сейчас нет: много отрицательных отзывов за всё время. Оценка GameHealth - D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы.
Сейчас в Steam 6 чел., в среднем за 30 дней - 3.
Да: интерфейс, субтитры. Русской озвучки нет.
Нет, это однопользовательская игра.
Видеокарта: минимум - Radeon RX 5500 XT / GTX 1070 (8 GB VRAM) и 8 ГБ памяти; рекомендуется Radeon RX 6700 XT / RTX 3060 Ti (12 GB VRAM) и 16 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
499 руб. в Steam.