Новинка - рано судить
Игра только вышла - данных пока недостаточно

Игра только вышла - данных пока недостаточно
85
147 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
Недоступно в выбранном регионе Steam (RU)
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
超凡功夫之王传奇 — экшен‑RPG о боевых искусствах (релиз — 28 мая 2026, разработчик и издатель — 功夫之王). Игрок проходит путь легендарного мастера: осваивает стили боя, раскрывает тайны древних кланов и бросает вызов сильнейшим противникам. Плюсы: глубокая система боевых стилей с уникальными комбо и спецприёмами; атмосферный мир, вдохновлённый классическими уся‑фильмами. Минусы: повторяющиеся задания в поздней стадии игры; местами неудобное управление в динамичных схватках. Итог: зрелищная RPG для поклонников уся и динамичных боёв — стоит попробовать ради боевой системы и стиля, но стоит быть готовым к рутине в эндгейме.
超凡功夫之王传奇 is a free-to-play MMORPG centered on the familiar appeal of classic Chinese martial arts fantasy, persistent character growth, equipment farming, boss hunting, and large multiplayer conflicts. Developed and published by 功夫之王, it follows a traditional progression-driven structure where the main satisfaction comes from steadily transforming a relatively ordinary character into a much stronger warrior through combat, better gear, upgraded abilities, and participation in increasingly demanding activities. Rather than trying to reinvent the MMORPG formula, it concentrates on delivering a dense selection of progression systems for players who enjoy grinding and chasing increasingly valuable rewards. Character development begins with three recognizable professions: Warrior, Taoist, and Mage. The Warrior specializes in direct physical combat and powerful melee techniques, making it suitable for players who prefer straightforward aggression. The Taoist provides a more unusual approach through specialized abilities and greater tactical flexibility, while the Mage relies on destructive magical attacks capable of dealing significant damage. Skills can develop into more powerful forms as progression continues, which gives players additional goals beyond simply increasing their equipment statistics. The class selection is relatively conventional, but each profession offers enough distinction to accommodate different combat preferences. Equipment acquisition is one of the strongest driving forces behind the gameplay. Defeating ordinary enemies and especially powerful bosses provides opportunities to obtain increasingly desirable weapons, armor, and other rewards. High drop rates encourage repeated farming, and the large selection of boss encounters means there is almost always another target worth pursuing. Equipment can be traded between players, adding an economic dimension to the experience, while unwanted items can be converted into useful resources. First kills, special accomplishments, equipment discoveries, and various activities provide additional rewards, creating a constant stream of smaller objectives alongside the larger pursuit of character power. PvE content extends beyond routine monster farming. Players can challenge specialized towers, hunt rare enemies, enter different regions with increasing difficulty, and participate in server-wide encounters against powerful opponents. The Demon Sealing Tower provides opportunities to pursue rare weapons with distinctive effects, while the Divine Might Tower presents a multi-floor challenge designed to test increasingly developed characters. Other activities introduce quizzes, randomized rewards, timed objectives, and special events. Although most of these systems ultimately revolve around obtaining better equipment or additional currencies, their variety helps break up the repetitive nature of continuous grinding. Competitive multiplayer is an equally important part of the overall design. Cross-server boss encounters, faction warfare, dedicated PvP zones, ranking competitions, and territorial battles provide opportunities for advanced characters to demonstrate their strength. Large-scale conflicts can involve players from multiple servers fighting over valuable bosses, points, rankings, and equipment. Siege-style battles provide another layer of organized competition, while faction activities divide participants into opposing forces. An infection-inspired mode introduces survivors and infected players under a different set of objectives, providing a welcome departure from standard open combat. The progression philosophy is intentionally generous and fast-moving. The game constantly encourages players to pursue another upgrade, another boss, another piece of equipment, or another competitive milestone. This creates a compelling rhythm for anyone who enjoys watching combat statistics climb and collecting increasingly impressive gear. At the same time, that structure can…
Игра только вышла - судить рано, данных пока недостаточно.
Сейчас в Steam 85 чел., в среднем за 30 дней - 92.
Нет, Steam не указывает русский язык у этой игры.
Да, в неё играют против других людей по сети.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
Да, в Steam игра бесплатная.