Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
1
401 день назад
100% положительных
Русский + ещё 9 языков
200 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Отличная небольшая залипательная игрушка. Механики вроде простые, но работают, как надо. Для расслабленного забега минут на 15 прекрасно подходит, к тому же играется одной рукой =)
This game is small, simple, and quite fun. It could also be way more interesting than its current state. Some things I'd love to see: 1. Wider variety of combat encounters. There's only two combat encounters---goblins and mushrooms---and they always appear in the same shapes with the same sigils. It would be way more fun if there was more variety---a dragon with its horde, kobolds with an entrapped lair, competing dwarf or drow kingdom, etc. 2. Multiplayer would be the bomb. I would love it so much if there was a way to host a server on a LAN. 3. Wider variety of boons from the king. The same five or six tend to be cycled through, and often I end up just skipping the boon for double time down below. 4. Bigger dungeons with more things and greater rewards. 5. I'm tired of the same music over and over and over. Wider variety of soundtrack. I think, for the price, this is worth it. I think if some of the design decisions were ironed out and some more content was added, it would be worth more, and if there was multiplayer
TLDR: A genuinely good game, With a very low price point, absolutely worth picking it up. Gameplay is similar to what you would find in Steamworld Dig or Dome Keeper, that is; dig for resources, then return to base for upgrades to more efficiently collect resources. The loop is fun, the physics and movement feel markedly good, and the combat, while very easy, feels interesting for this genre. My only complaint is that the game seems to have been designed... Oddly? I'll explain; there is a depth of mechanics with some of the items you can pick up, that just feels wholly unnecessary for anything. I had assumed that the existence of the crossbow would mean eventually combat would increase in difficulty to the point of it being necessary but... It just doesn't. Combat is linear and quite trivial, after you first encounter with each enemy type the odds of taking damage against them are near zero. So it seems odd to me that time and energy was spent into adding that to the game, when the things to use it on are so... Unworthy of it? In addition, several of the 'treasures', the things that make this game a roguelike (though I'll note I don't think the dev(s?) have actually claimed this is one), just seem utterly useless. They are very cool, don't get me wrong, and I would rather have them than not, but... They aren't 'run defining', in the way that items can be in the big name roguelikes like The Binding of Isaac or Enter the Gungeon are. Just a very odd situation to find a game of quality like this to be in, and I can't really speculate on how things ended up like this. Still, the game is absolutely still worth playing. And I would and do recommend it to anyone.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 1 чел..
Да: интерфейс, субтитры. Русской озвучки нет.
Нет, это однопользовательская игра.
Видеокарта: минимум - Dedicated GPU with Vulkan 1.0 support и 4 ГБ памяти; рекомендуется Dedicated GPU with full Vulkan 1.2 support и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
200 руб. в Steam.