Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
89
3672 дня назад
66.7% положительных
Русского нет · всего 1 язык
Недоступно в выбранном регионе Steam (RU)
Минимальная цена (IsThereAnyDeal): ≈ 925 ₽
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Developed and published by KOEI TECMO GAMES CO., LTD., NOBUNAGA'S AMBITION: Souzou is a grand strategy title that transports players to Japan's Sengoku era, a time defined by political instability, constant warfare, and the ambitions of powerful warlords seeking to unite the country. As part of a long-running franchise renowned for its historical depth, the game embraces a philosophy that leadership extends far beyond military conquest. Every aspect of governance, from economic development and infrastructure planning to diplomacy and battlefield tactics, contributes to a larger vision of national unification. The game's central theme revolves around creation and expansion. Rather than merely commanding armies, players are tasked with building a prosperous and stable domain capable of supporting future ambitions. Provinces begin as modest territories that require careful management and investment. Roads must be established, agricultural production improved, commercial activity encouraged, and settlements expanded. These systems create a satisfying sense of ownership because progress is visible across the map. Watching a small clan grow into a dominant regional power becomes one of the most rewarding aspects of the experience. Economic management serves as the foundation upon which every successful campaign is built. Resources, income, and regional development directly influence military capabilities and political influence. Players who focus solely on warfare often discover that sustained expansion is impossible without a healthy economy supporting it. This interconnected design encourages thoughtful long-term planning and prevents victories from feeling dependent on military strength alone. Every castle, road, and development project contributes to the broader success of a clan. Diplomacy is equally important and often determines whether a campaign flourishes or collapses. Alliances, treaties, marriages, and political agreements allow players to secure borders, create opportunities for expansion, or buy valuable time during difficult situations. Rival clans are constantly pursuing their own objectives, making the political landscape dynamic and unpredictable. A trusted ally can become a dangerous enemy, while a former rival may become an essential partner. These evolving relationships create memorable stories that emerge naturally from gameplay rather than scripted events. Military campaigns provide some of the game's most exciting moments. Armies maneuver across detailed maps, engaging in large-scale operations that require planning and coordination. Terrain, logistics, troop composition, and timing all influence outcomes. Success rarely comes from simply gathering the largest force available. Players must understand geography, anticipate enemy movements, and carefully manage resources throughout prolonged conflicts. Battles feel like meaningful extensions of broader strategic decisions rather than isolated encounters detached from the rest of the game. A major strength of Souzou is its dedication to historical authenticity. The game features an enormous cast of officers and warlords drawn from real Japanese history. Legendary figures such as Oda Nobunaga and his contemporaries are represented with distinct characteristics and abilities that influence how campaigns unfold. Historical events add context to the political struggles of the era, helping players understand the significance of major conflicts and alliances. This attention to detail gives the game an educational value while preserving its entertainment appeal. The presentation successfully balances functionality and atmosphere. Detailed maps, attractive character artwork, and well-designed interfaces ensure that players can access vast amounts of information without becoming completely overwhelmed. The visual representation of castle towns and territories helps bring the Sengoku period to life, while event scenes add dramatic flair to important historical de…
People mistake the series for a 'historical simulation,' but it isn't—even the developers got that wrong. The true essence of the series is a 'collectathon' of Sengoku historical characters; it's basically a Pokemon game where your ultimate goal is to get Uesugi Kenshin and Takeda Shingen into your faction and steamroll everyone else. That’s where the fun is. Yes, the games are too easy and Koei overcharges for them years—if not decades—after their initial release (which is why I only buy them on sale). But I’d still prefer looking at highly stylized, unrealistic looking historical characters while listening to a spectacular OST over playing some overpriced Nintendo crap any day of the week
打左大半個日本,諗住放係到轉電腦操控幫我打埋佢,點知轉唔返人手操控,個電腦又ON99咁,完全唔撚識出兵攻城,人地打親我座城都可以守唔住,大佬我二百幾萬兵,其他大名加埋都唔夠我一半,你係咪玩尻我? 玩左成幾十粒鐘,先破到松浦局,由一塊地一個武將打到大半江山,一粒制都搞到我幾十粒鐘既努力無晒,最後仲要彈撚埋我出game,淨係屌你老母都比面你,話就話好玩,咁樣搞尻我真係無撚晒癮,祝暗榮快啲執笠
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 89 чел., в среднем за 30 дней - 79.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - VRAM 128MB or better и 0.25 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.