Новинка - рано судить
Слишком свежая - данных пока мало.

Слишком свежая - данных пока мало.
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
93 дня назад
Нет отзывов за последние 30 дн.
Русского нет · всего 2 языка
390 руб.
Те же жанры Steam, вердикт «Да», сначала самые живые.
Публичная выборка отзывов из Steam. Вердикт считается по цифрам, тексты на него не влияют.
Steam не вернул достаточно отзывов на языке интерфейса - здесь показана выборка на всех языках.
yeah
Edit, since this isnt said anywhere on the page other than the little mature content description warning, this game borders heavily on being a porn game and depicts themes that can be upsetting to certain audiences - ie: forced temporary sex change, monster ♥♥♥♥♥♥♥ or forced impregnation. The fact that this isnt listed on the steam page is genuinely mortifying. The game is very good do not get me wrong, but these themes are omnipresent and should be advertised properly to potential buyers, especially as a lot of them depict themes that are really out there. --------------- The game itself is really really good. Clearly inspired by brogue and innovating on that classic formula. A bit hard to recommend to complete beginners in the traditional RL genre as brogues do very little in terms of hand holding and the early game is easpecially brutal. I really like the games potion and leveling system. All enemies have in depth and adequate descriptions so no death ever feels like you got cheated. The systems interact in many ways that make it really fun to discover new combos. The dungeon generation is VERY impressive. All the levels feel unique and fun and provide many tools for varying play. Visuals and audio are rather pleasing. The little art that is there is nice.
Great traditional roguelike in the style of DCSS, where survival is tied less directly to health and more to the management and balancing of resources. It's also quite challenging, which is normal for the genre, but it gives you all the information you need to perform well. Its theme is very unique and its mechanics tie in with the "lewd roguelike" subgenre really well! If an objective in a game is collecting lost love letters, I had a feeling from that point that I'd like this game. In the mid game the combat leans heavily into an evocable system, where you deal most of the damage through abilities or temporary weapons which recharge on attacking enemies or exploring new areas. It's a balancing act of spending just enough resources to survive, and not too much so you have enough for the future levels. Wandering enemies, ambushes and limited field of vision means there's always uncertainty in every encounter which keeps everything interesting, and there's a food clock system with temporary "phantom" enemies that periodically spawn if you're on the same level for a while which play in well with this per-battle uncertainty. I have not seen any bugs, and the developer is still updating the game with new features and posting regularly about updates.