Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
5
145 дней назад
100% положительных
Русского нет · всего 2 языка
350 руб.
Минимальная цена (IsThereAnyDeal): ≈ 488 ₽
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Mittelland AD is a historical strategy and economic simulation developed and published by BKM that focuses on commerce, influence, and long-term planning rather than warfare or direct conquest. Set within the Principality of Mittelland beginning in the early seventeenth century, the game places players into a competitive environment where success is built through business expansion, social standing, political influence, and intelligent management decisions. Instead of rewarding quick victories or aggressive expansion, it creates an experience where patience, calculated risk-taking, and strategic thinking become the true foundations of progress. The central goal revolves around building a family dynasty capable of rising from modest beginnings toward wealth and influence. Players begin with limited resources and gradually work toward establishing a respected position within society. Money serves as an important tool, but financial success alone does not guarantee dominance. Reputation, political leverage, and long-term planning become equally valuable. The game constantly encourages players to think beyond immediate profits and instead focus on creating something capable of lasting across generations. Trade systems form the backbone of progression. Players purchase goods, transport products, monitor markets, and identify opportunities capable of producing stronger returns. Economic management remains deeply tied to observation and decision-making rather than automation. Market shifts create changing opportunities that reward players willing to adapt rather than rely on fixed strategies. Financial growth feels rewarding because expansion depends heavily on thoughtful planning instead of artificial progression systems. One of Mittelland AD's strongest qualities comes from how effectively it connects economic power with social influence. Building wealth creates opportunities, but navigating political systems becomes equally important for players seeking long-term success. Strategic relationships and careful positioning inside society often matter just as much as commercial achievement. The result creates a broader simulation where influence extends beyond simple numbers and financial growth. Competition remains another major driving force behind progression. Rival families pursue similar ambitions, creating constant pressure that forces players to adapt continuously. Expansion opportunities become contested spaces where planning ahead creates meaningful advantages. Success depends not only on improving personal standing but also understanding how competitors operate and identifying opportunities before they do. The competitive systems create stronger engagement because growth rarely happens without resistance. Dynasty management further strengthens long-term investment. Building influence across generations introduces an additional layer of strategy that encourages players to think carefully about sustainability rather than immediate success. Decisions create consequences that extend beyond short-term objectives, reinforcing the idea that long-lasting prosperity requires patience and careful management. The game also carries a strong influence from older economic simulation design philosophies. Rather than overwhelming players with excessive complexity or endless secondary mechanics, Mittelland AD builds depth through interconnected systems where every decision carries weight. Economic growth, political standing, and social influence constantly interact with one another, creating situations where success often depends on balancing priorities rather than maximizing individual systems. Its historical setting contributes heavily to immersion. Commerce, social mobility, and political ambition naturally complement the period, helping create a world where strategic decisions feel connected to the broader environment. The historical atmosphere strengthens the experience without sacrificing accessibility, allowing systems to rem…
Finally! This was actually the first game I ever purchased myself back in the day. I dreamed of it as a kid before I even got it, and it kept me hooked back then for a long time. It is a simple but enjoyable economic "simulator" with aspects added, like marrying, getting elected into offices and the like. It's the predecessor to "The Gulid", but with al lot more subtle "character" added in. The game does not take itself seriously, and at least in the German version, you can even hear the irony in some of the voice acting. It is a gem from a time past, and games like these are not made anymore, with great love to detail and without bugs from the start. With some aspects, you habe to get the hang of it, like the battles, where you do not control units directly, but give them orders separately and watch them do their stuff. But it is very satisfying to have that counterpart player finally loose his job at court because of you blackmailing the judge. It was great back in the day, and still is very solid and sometimes cute today. Going back 30 years in time and feeling the thrill like a schoolboy coming home to capture yet another mercenary fortress in order to better guard your valued weapons transports is a very satisfying experience.
I still own the original Fugger II. This was a must buy for me. I spend so many days and nights playing this game with my sister and friends. A must buy for anyone who likes old school economic simulation games. Important Information: The mission cards are available as pdf files in the game folder.
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Сейчас в Steam 5 чел., в среднем за 30 дней - 4.
Нет, Steam не указывает русский язык у этой игры.
Да, в неё играют против других людей по сети.
Видеокарта: минимум - VGA compatible и 2 ГБ памяти; рекомендуется any modern GPU и 4 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
350 руб. в Steam.