Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
239 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 3 языка
520 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
GOMA AYAKAZE, developed by Studio HOSHIWATARI and published by OTAKU Plan, is a narrative-heavy JRPG that blends classic turn-based design with a strong emphasis on character relationships and darker thematic elements. While it visually aligns with many RPG Maker-style titles, it distinguishes itself through its storytelling focus and its willingness to explore more mature and emotionally intense subject matter. From the outset, it positions itself less as a mechanically innovative RPG and more as a story-driven experience built around its central characters. The narrative follows Reika Ayakaze, a young hunter tasked with confronting supernatural threats that exist beneath the surface of everyday life. When a mysterious curse begins to affect her close companion Mana, the story quickly shifts from a localized conflict into something broader and more personal. Much of the game’s strength comes from how it develops this relationship, using it as the emotional core that drives the plot forward. Rather than focusing solely on external threats, the story frequently turns inward, exploring themes of trust, vulnerability, and the cost of power. Gameplay adheres to familiar JRPG conventions. Exploration is straightforward, with players moving through environments, engaging in dialogue, and encountering enemies in turn-based battles. Combat emphasizes resource management and skill usage, requiring players to balance offense, defense, and timing to succeed. While the system does not introduce groundbreaking mechanics, it is stable and functional, providing a reliable framework that supports the narrative rather than overshadowing it. Difficulty options allow for flexibility, making it possible to focus more on the story or engage more deeply with the combat systems. One of the more notable aspects of GOMA AYAKAZE is its branching structure. Player choices influence certain outcomes, leading to multiple endings and encouraging replayability. While these choices do not radically alter the gameplay, they contribute to a sense of agency within the story. The inclusion of a recollection system further supports this, allowing players to revisit key scenes and explore alternate paths without restarting entirely. This design reflects the game’s focus on narrative exploration rather than mechanical progression. Visually, the game presents a contrast between detailed character artwork and simpler environmental design. Character portraits are expressive and well-rendered, effectively conveying emotion during dialogue-heavy scenes. In comparison, the environments are more basic, serving primarily as functional spaces rather than immersive worlds. This imbalance highlights the game’s priorities, placing greater emphasis on characters and storytelling than on visual world-building. A defining feature of the game is its incorporation of mature content. These elements are integrated into both the narrative and character development, contributing to the darker tone of the experience. For some players, this adds depth and reinforces the emotional weight of the story. For others, it may feel excessive or distracting, particularly if they are expecting a more conventional RPG. This aspect significantly shapes the game’s audience, making it more suited to players who are comfortable with its themes. The pacing is generally steady, though it can occasionally feel uneven. Dialogue-heavy sections sometimes slow the momentum, while repeated combat encounters can become routine over time. The absence of voice acting places greater reliance on text and visual presentation, which may affect immersion during key moments. Despite this, the game maintains a consistent tone, ensuring that its narrative focus remains clear throughout. Ultimately, GOMA AYAKAZE is a game that prioritizes storytelling over innovation. It offers a familiar gameplay structure supported by a character-driven narrative that explores darker themes with a level of commitment rarely se…
This game tickles the rpg itch. As a good short little rpg to play it's decent, not an obscene level of grind. As an H-game I feel there's too much "Corruption" flavor and not enough of the yuri couple. I'm sure there's going to be a couple CG's towards the end, but as someone who loves these games for the "Pure" route, there isn't a lot of payout towards the early-middle game. Which I guess is fair considering the genre, but that's just my thoughts. Edit- There is no yuri whatsoever, I was wrong about there being a payout for the "pure" route. I feel slightly robbed by this.
Pretty good story and unique gameplay Saw a few ending, very disappointed when end game lew scene only contain like 2 image and a lot of text I keep thump up only because of story and gameplay
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - DirectX 10/OpenGL 4.1 capable GPU и 8 ГБ памяти; рекомендуется OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9… и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
520 руб. в Steam.