Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
3700 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
211,96 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Старая добрая стратегия в реальном времени с возможностью паузы. Ах, сколько было потрачено часов на нее в детстве) Ностальгия) Теперь по делу - мы управляем колонией людей на отдельном астероиде. Строим базу - увеличиваем население (главный источник дохода впоследствии), добываем ресурсы, продаем ресурсы, строим корабли (разных классов - от истребителей до кораблей-носителей), торгуем синопланетянами, заселяем новые астероиды (их, кстати, можно двигать по карте, если купить технологию соответствующую и построить нужное здание). Самое интересное - войнушка с другими расами. Можно закидывать их астероиды ракетами, можно бомбить флотами, можно встречать вражеские флоты своими в космосе - все сделано в спрайтовой графике, но довольно красиво и с душой. :) Мультяшности никакой нет, все по делу, много чего озвучено. Есть даже ролики и обучение (без него реально непонятно что и как делать). Из минусов: 1. Играть можно только за людей (но если кто знает как играть за других - подскажите); 2. Отсутствие русского языка; 3. Сетевая игра по протоколу IPX - постоянно отваливается связь, поэтому оччччень геморно, но ОЧЕНЬ весело играть с друзьями. (да, нужна локальная сеть) Для олдфагов и любителей старины - офигеннейшая стратежка.) Примечание - запускается из-под DosBOX'a, но все настроено сразу, т.ч. никаких танцев не нужно. У меня на Win7x64 и на Win10x64 работает (проверял на i3-2310 и на i7-6700).
Fragile Allegiance is a science-fiction strategy game that delivers a far more ambitious experience than its age might initially suggest. Beneath its retro presentation lies a deeply layered mix of colony management, diplomacy, espionage, mining, and interstellar warfare that rewards patience and careful planning. Unlike many strategy games that focus entirely on combat, this title places equal importance on economics, politics, and survival within a hostile galaxy filled with competing factions. The result is a complex and immersive space simulation that still feels unique even years after its original release. The game is set within the Fragmented Sectors, a dangerous region of space filled with asteroid fields rich in valuable minerals. Players work under the massive TetraCorp organization and are tasked with building profitable colonies while competing against rival alien corporations for dominance. Instead of controlling planets, players establish settlements directly on asteroids, creating mining operations and expanding infrastructure piece by piece. This unusual setting immediately gives the game a distinctive identity compared to traditional space empire simulators. Building and maintaining colonies becomes the heart of the experience. Every asteroid base requires proper management of energy, housing, oxygen, mining systems, defenses, and industrial facilities. Expanding too aggressively without securing enough resources can quickly lead to collapse, while focusing only on economics leaves colonies vulnerable to enemy attacks. The game constantly forces players to balance growth with security, creating a satisfying sense of progression as small mining stations eventually evolve into heavily fortified industrial strongholds. The economic systems are surprisingly detailed and remain one of the game’s strongest features. Mining operations generate valuable resources that can be sold, traded, or used for expansion. Players can influence markets, engage in black market deals, and manage finances carefully to maintain a competitive advantage. Unlike many strategy games where money feels secondary, Fragile Allegiance makes economics a central part of survival. A poorly managed economy can destroy an empire just as effectively as enemy fleets, and successful financial planning often becomes the deciding factor between victory and defeat. Diplomacy also plays a major role in shaping each campaign. Several alien races compete within the galaxy, each with different personalities, priorities, and political behaviors. Negotiations involve alliances, trade agreements, threats, and betrayals, creating a dynamic political environment that constantly changes over time. One of the game’s most memorable features is the presentation of these diplomatic encounters through animated alien representatives with voice acting and expressive facial animations. For a game of its era, these interactions were remarkably immersive and helped give every faction a distinct personality. Espionage mechanics add even more strategic depth. Players can deploy spies to sabotage enemy colonies, gather intelligence, disrupt production, or weaken defenses before launching attacks. Intelligence gathering becomes extremely important because knowing an enemy’s economic condition or military strength can completely alter strategic decisions. These systems encourage indirect conflict and allow players to manipulate rival factions without relying solely on brute force. In many cases, sabotage and political maneuvering can be more effective than open warfare. Combat itself focuses more on preparation and long-term planning than fast-paced tactical control. Fleets are constructed to defend colonies or launch assaults against rivals, with battles unfolding automatically once combat begins. While players do not directly control ships during engagements, the outcome depends heavily on prior decisions involving technology, resources, and fleet composition. Strong…
A very old game with a sharp corporate criticism and high stakes, fast RTS rife with needless micromanagement and too much sliding menus. It is good, but is an acquired taste for new generation. Every time you need to build a building, opening a menu is...unpleasant. Extremely luck based as well, you need money to do anything, either by having a lot of colonists on standby (maybe the company pays you to work them in idle things?) or selling ore (most of time), but the sheer crazy high speed glass cannon ship duels are...nice. The newer generations won't enjoy this because the game is made with boomer mentality on mind, for good OR bad. You plan ages ago, pay a lot and have very high risk but high yield return. One game can have you land a rich asteroid belt, the other, a very poor one. If you can trade, you can buy and sell goods as they fluctuate in peacetime. But that cash could go for more military industrial complex weapons, don't you think? Positioning and everything is so random, you may enjoy it if you don't mind the menu chip board slide sound with every decision.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 3D graphics card и 0.5 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
211,96 руб. в Steam. Ключи на GGsel - от 264 ₽.