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Официальная обложка DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~

DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~

Разработчик: MELPOT · 2026

WindowsОднопользовательская игра
СТАТУС ИГРЫ
A
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Данные SteamОбновлено 6 часов назад

Плюсы

  • Запускается на портативных консолях - Steam Deck Playable

Минусы

  • Положительных отзывов стало меньше: сейчас 100%, было 100%
  • Мало отзывов (59) - оценка предварительная
  • Русского языка нет

Согласны с вердиктом?

Сейчас в игре

1

Последний патч

189 дней назад

Свежие отзывы Steam

100% положительных

Языки Steam

Русского нет · всего 1 язык

Текущая цена

Бесплатно

Системные требования

Рекомендуемые
Видеокарта
NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600
Процессор
Intel Core i7-13700 / AMD Ryzen 7 5700X
Память
16 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

МинимальныеРекомендуемые
ВидеокартаIntel Iris Xe Graphics / NVIDIA GeForce RTX 3050NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600
ПроцессорIntel Core i5-1345U / Intel Core i3-12100Intel Core i7-13700 / AMD Ryzen 7 5700X
Память8 ГБ16 ГБ
Место на диске3 ГБ3 ГБ
Системаwindows 10windows 11
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера1
Изменение за 7 дней+0.0%
Меньше всего за период029 сент.
Пик за период33 окт.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ takes the basic idea of an arcade runner and gives it a mischievous supernatural personality. Developed by MELPOT and published by Abyss Walker, it places Kuzuha at the center of a strange assignment that quickly turns into a frantic journey through the demon world. What initially appears to be a simple job becomes an obstacle-filled adventure involving monsters, stolen treasure, magical powers, and a persistent Cerberus chasing from behind. The humorous premise suits the compact nature of the game and prevents the experience from taking itself too seriously. The core gameplay is immediately understandable. Kuzuha continuously makes his way through dangerous environments while the player moves sideways, jumps over hazards, slides underneath obstacles, and attacks enemies blocking the route. These familiar runner mechanics make the game approachable, but combat gives it more interaction than a traditional endless runner. Instead of simply weaving around every threat, players can directly fight monsters, making successful runs depend on knowing when to evade and when to attack. Defeating monsters also contributes to the magic system. Enemies can provide magical power, and accumulating enough energy gives Kuzuha access to stronger abilities. This creates a useful relationship between combat and progression during a run. Fighting an enemy is not merely about removing an obstacle because it can provide resources that become valuable against later threats. The system remains accessible rather than becoming a complicated action-RPG mechanic, which is appropriate for the game's fast pace. Cerberus pursuing Kuzuha helps maintain a constant sense of forward momentum. There is little opportunity to slowly study each situation, so recognizing obstacles and reacting quickly becomes increasingly important. Jumping too early, mistiming a slide, or failing to attack at the right moment can interrupt an otherwise strong attempt. Repeated runs gradually become easier as layouts, enemy behavior, and the timing of different actions become familiar. This gives the experience an arcade-like quality where improvement comes as much from player knowledge as raw reflexes. There are additional reasons to keep playing beyond simply reaching the destination. The adventure incorporates different outcomes depending on progression, adding some narrative incentive to repeat the journey. A monster encyclopedia also encourages players to encounter and defeat the creatures scattered throughout the demon world. Completing this collection provides a secondary objective that fits naturally with the combat system. Players interested in completion will therefore have more to pursue than merely finishing a successful run. The presentation benefits greatly from embracing its unusual premise. The demon-world setting allows for exaggerated enemies and hazards, while Kuzuha's involvement gives the project a recognizable identity instead of leaving it as a generic runner. The tone remains playful even when the character is surrounded by dangerous creatures. It feels designed primarily as a short, energetic character-focused experience, yet features such as achievements, cloud functionality, collectible monster information, and branching progression help make it feel more substantial. Its largest accessibility drawback is the language barrier. The game is primarily designed around Japanese, and players who cannot understand the language may have difficulty appreciating the original scenario and the finer details surrounding its characters and endings. The basic action remains relatively intuitive because jumping, sliding, attacking, and collecting resources can largely be understood visually. Even so, understanding the dialogue and narrative context adds considerably to the intended experience. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default grap…

10 ч в игре2 отметок «полезно»
Рекомендует· Отзыв на английском

A bit challenging in the beginning, but you get better as you play more. The art/music is great and I find the voice lines very Kuzuha-like LOL. Appreciate the game being shared with fans!!!

3 ч в игре12 отметок «полезно»
Рекомендует· Отзыв на английском

You'll need to be able to read and understand Japanese but the controls are pretty simple to understand once you know them. It's a lot of fun! Very challenging but I'm determined to clear it with my own power and collect all the achievements!! The art is gorgeous. The music is really nice! And Kuzuha's voice acting is the cherry on top. Thank you for this game!!!!

4 ч в игре14 отметок «полезно»

Частые вопросы о DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~

Стоит ли играть в DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.

Сколько человек играет в DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~?

Сейчас в Steam 1 чел., в среднем за 30 дней - 1.

Есть ли в DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ на слабом ПК?

Видеокарта: минимум - Intel Iris Xe Graphics / NVIDIA GeForce RTX 3050 и 8 ГБ памяти; рекомендуется NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 и 16 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.

Работает ли DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ на Steam Deck?

Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.

DEMON WORK WALK ~hello work poke park 葛葉の魔界大作戦~ бесплатная?

Да, в Steam игра бесплатная.

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