Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1360 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
59 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Классический буллет хелл с аниме персонажами мультяшными. Сложность вполне адекватная, на легком уровне сложности пройти можно без особых проблем. Да и на нормальном тоже при желании. 6 уровней, в каждом уровне по два босса. Приятная позитивная музыка, персонажи. В целом, игра вполне неплохая, может вполне себе увлечь на пару часов. А что еще требуется от такой игры? Покупать вполне можно.
Wish Project, developed and published by Andrew Willman, is an independently crafted vertical shoot-’em-up that pays homage to the arcade classics of the 1990s while embracing a modern sense of accessibility. From its very first moments, it’s clear that this is a project born of passion for the genre rather than corporate polish. It combines straightforward mechanics with a generous variety of characters, difficulties, and bullet patterns that cater to both casual players and hardened shooter veterans. Beneath its modest presentation lies a carefully balanced rhythm of challenge and reward—a design that relies not on spectacle but on timing, precision, and the satisfaction of improvement. At its core, Wish Project operates within familiar territory: the player pilots one of several unique characters through vertically scrolling stages filled with enemies, projectiles, and boss encounters. Yet what keeps the experience engaging is the diversity among its eight playable characters. Each comes with distinct movement speeds, attack spreads, and special abilities that subtly shift the game’s feel. Some characters favor slow but powerful shots that demand precision, while others unleash faster, less concentrated attacks suited for crowd control. This variety transforms the relatively small number of stages—six in total—into a canvas for experimentation, as players refine their strategies and discover which character’s style aligns best with their reflexes and approach. It’s a setup that encourages mastery rather than sheer progression, inviting players to replay levels for better scores and smoother runs rather than just moving forward linearly. The gameplay loop itself is finely tuned. On lower difficulty settings, the pace feels forgiving enough for newcomers to appreciate the rhythm and spectacle of bullet dodging without frustration. The easier modes are designed to be approachable, allowing players to enjoy the flow of shooting, collecting power-ups, and clearing patterns at a relaxed pace. However, once you move into higher difficulty tiers, the true nature of the game reveals itself. Enemy fire thickens into hypnotic bullet curtains, movement windows narrow, and bosses unleash intricate patterns that demand both memorization and composure. There’s a palpable satisfaction in conquering these harder modes, as every near miss and precise dodge reinforces the feeling of control and growth. The difficulty balance reflects a clear understanding of classic bullet-hell design—demanding but fair, where failure feels like a lesson rather than punishment. Visually, Wish Project embraces simplicity over flash. Its clean sprite work and straightforward color palette harken back to the early PC and arcade shooters that inspired it. The stages are functional rather than ornate, but they serve the gameplay well by ensuring that every bullet is clearly visible, maintaining readability even when the screen fills with chaos. The sound design follows the same philosophy. The music is fast-paced and energetic, with each track helping sustain the tension during longer fights without overpowering the experience. Sound effects are crisp and immediate, giving clear feedback for every hit, explosion, or power-up collected. The game’s presentation may lack the cinematic flair of modern bullet-hell titles, but its minimalism keeps the focus exactly where it should be—on precision, awareness, and flow. What elevates Wish Project beyond its simplicity is its respect for replay value. The inclusion of local co-op allows two players to tackle the chaos together, a feature that recalls the communal spirit of arcade gaming. There’s also an intuitive scoring system that rewards efficiency, risk-taking, and clean execution, encouraging players to refine their performance and chase higher ranks. Unlockable characters and modes add another layer of incentive, ensuring that completionists and competitive players have reasons to return. Steam leaderboards an…
In every sense of the expression, "We have Touhou at home" I don't particularly like the over reliance on regular enemy patterns that box you in completely and / or completely litter the screen with bullets of varying types, on top of a few boss patterns locking you into a situation you can't dodge on more than one occasion (the stage 6 boss is particularly bad about that) Has a few good ideas but sadly the alternate chars are locked behind what most people will never bother trying for (as in completing the hardest difficulty stages with a gold medal, I could see more people trying if it was just normal which is already not exactly an easy task) and the "Tips" are locked behind equally demanding achievements, PROTIP: if I have to literally break the game in half I don't need the tips.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Да, в неё играют против других людей по сети.
Видеокарта: минимум - Direct3D 11 support (feature level 10_0) и 0.48828125 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
59 руб. в Steam.