Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1771 день назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
42 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Предостережение для горстки несчастных, положивших глаз на сию поделку: Vessels — третьесортный, полный разочарований и пустых персонажей проект, на фоне которого даже не шибко великие тайтлы вроде Tacoma, The Station и Still There кажутся выдающимися. 2/10: приобретать исключительно изголодавшимся даже по самым проходным сай-фай историям, готовым терпеть отсутствие оптимизации и прочих основополагающих элементов минимально удобоваримых продуктов.
For such a low asking price this game is more than worth it. It will take you a few hours to finish, and doing so spins you a story that will have you eager to unravel more. The premise is unique and largely character-driven, centering around themes such as grief and identity. These themes are directly represented in the mechanics... but I am trying REALLY hard here not to spoil anything, so I'll just reccomend it now and let it speak for itself.
Vessels, created and published by Local Space Survey Corps, is a tightly focused science fiction narrative that builds its identity around uncertainty, perspective, and the quiet tension of being something you don’t fully understand. The game opens with a disorienting premise, placing you inside a sealed airlock with no memory and no clear sense of self, immediately establishing a tone that is more psychological than action-driven. Rather than guiding the player through a conventional survival story, it leans into ambiguity and forces you to piece together both your role and the broader situation through fragmented interactions and repeated attempts. The most compelling aspect of Vessels lies in how it handles identity. You are not simply a character navigating a crisis, but an entity that can inhabit and control others, effectively turning each crew member into both a resource and a lens through which the story unfolds. This mechanic is not just a gameplay feature but the foundation of the narrative itself. By shifting between different individuals, you gain access to their thoughts, relationships, and personal stakes, gradually constructing a fuller picture of the situation aboard the ship. At the same time, this constant switching creates a sense of detachment, as you are never fully anchored to any one perspective, reinforcing the idea that you are an outsider trying to imitate humanity rather than belong to it. Dialogue is the primary driver of progression, and the writing carries much of the experience. Conversations are layered with subtext, often requiring you to read between the lines to understand what characters are feeling or hiding. There is a persistent tension in every exchange, as your choices can build trust, provoke suspicion, or push events toward irreversible outcomes. The game does not present clear moral pathways, and many decisions feel uncomfortable by design. You are frequently placed in situations where survival may require deception or manipulation, and the lack of a definitive “correct” choice adds weight to every interaction. Structurally, the game embraces repetition through a loop system that encourages experimentation. Failure is not treated as a setback but as part of the process, allowing you to return with new knowledge and approach situations differently. Each run adds context, gradually revealing how different characters respond under pressure and how events can unfold in alternate ways. This design gives the narrative a layered quality, where understanding emerges over time rather than being handed to the player outright. It also reinforces the theme of learning through imitation, as you refine your behavior based on previous outcomes. The presentation is deliberately restrained, favoring simplicity over visual spectacle. The confined spaceship setting enhances the sense of isolation, making every interaction feel more intense due to the lack of escape or distraction. Sound design and pacing play a crucial role in maintaining immersion, with quiet moments often carrying as much impact as the more dramatic ones. The presence of an unseen guiding voice adds another layer of intrigue, acting as both a source of direction and a potential manipulator, leaving you to question its motives as much as your own. There are, however, clear limitations to the experience. Its relatively short length means that while the core ideas are strong, they are not explored as deeply as they could be. Some character arcs feel only partially developed, and certain narrative threads end just as they begin to gain momentum. The loop structure, while effective, can also feel somewhat constrained after multiple runs, as the variations between outcomes are more subtle than transformative. Players expecting a wide range of gameplay systems or a more expansive world may find the experience narrow in scope. Even with these shortcomings, Vessels succeeds in delivering a memorable and thought-provoking experience.…
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Video card with 512MB of VRAM or higher и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
42 руб. в Steam.