Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
131 день назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
385 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Я долго играл в Vectorio Classic, и ждал ремейк, надеюсь когда-нибудь добавят поддержку и других языков, в том числе и Русский) I've been playing Vectorio Classic for a long time, and I've been waiting for a remake, I hope they'll add support for other languages someday, including Russian)
gameplay loop needs work it feels worse then classic and performance is very lacking just a few hours in and fps is getting into console territory
I am going to have to say no. If some things improve I might change my mind. The game actually looks decent. The graphics are simple, but look functional enough at a glance. I have poked at the wiki a little and I can see it has some depth. And the price asked, is not unreasonable for what is offered here. But I am really struggling with this one. It boils down to to the UI, and QOL. To explain, let me talk a moment about drones, factories, and the UI itself. Drones are the backbone of your economy. You need them to transport every resource. You will need to combine resources in factories to make other resources, which you will also have to transport, using even more drones. To configure one drone, you will need to first click a cargo port, then click edit clusters, then select where to transport from, and then finally ( with a little luck ) select where to transport to. So at minimum, you are looking at four clicks for each and every drone. And that only works if it auto-selects the correct resource which it will often not do. If it does not, you will need to go back, click the cargo port again, find and click the small unobtrusive hamburger menu in the bottom right, and finally click the right resource. So you are looking at at least four, and often seven clicks simply to configure one drone. This might sound silly, but this is a lot of clicks. You will need a lot of drones. You will have to repeat this tedious process for each and every one of the many drones you will need to play this game. Next are the factories themselves. By definition you will need multiple drones to handle each factory. Configuring a factory, is very similar to configuring a drone, and like the drone, you still cannot multi-select. And of course, you will often want more than one factory. And there are many different resources. You will need to configure every single factory. And then you will need to configure all the drones needed to transport things to and from these factories just to make them work. The only good thing I can say here, is that adjacent factories, count as one "cluster" so you can point your drones at the factory group and it will treat it all as one big factory. You still need to click each individual factory and set the recipe first. The repetitive tedium in these two basic things, drones, and factories, is very real. Even doing just the bare minimum to make something work at all, is a lot. Trying to scale up to make things go faster, is nightmare fuel. And you still need to figure out what you need to feed into a factory to make it go. Your only clue here, will be a tiny dark shape of a resource you may or may not yet know how to find or make. I have learned that many resources do not have a unique shape to help you identify it. And even those that do are difficult to distinguish with how small the shapes are. The UI is my final challenge in the game. It has very little to say. What little text there is is tiny and often unhelpful. I have squinted and managed to find the tiny little slider to bump up the UI size a tiny amount to make it slightly more tolerable, but most of the text is still tiny. We are not talking about main screen elements where keeping things small, and unobtrusive might be desirable. We are talking about tiny text, in tiny boxes, floating around in largely empty menu screens. There's just no reason for it. There is plenty of space to make these things larger and more readable. There is plenty of space for some helpful text to explain things. But you will find none of that here. Of the very little information available in these menus, the resource menu is the least terrible. Here at least you will find shapes in full color indicating what resources you will need to research things. But when it comes to figuring out how to produce anything to create T2 and higher materials, you will struggle to find any helpful information. I am not very far into the game. My latest puzzle has been try…
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Да, есть кооператив по сети.
Видеокарта: минимум - Intel HD 620 и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
385 руб. в Steam.