Да, стоит играть
Возражений нет. Нюансы - ниже.

Возражений нет. Нюансы - ниже.
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
42 дня назад
83.3% положительных
Русского нет · всего 1 язык
420 руб.
Те же жанры Steam, вердикт «Да», сначала самые живые.
Публичная выборка отзывов из Steam. Вердикт считается по цифрам, тексты на него не влияют.
83,3% положительных за 30 дней
Steam не вернул достаточно отзывов на языке интерфейса - здесь показана выборка на всех языках.
Full disclaimer: I've only solved two rooms, and 2 others I "solved' but needed to look up the solutions because of, quite frankly, some low-quality polish on the game. That being said, I'm still going to recommend this game because those looking for tough brain-teasers using 3-dimensional spaces will still find some enjoyment out of this. Also, I will not be finishing this game because I simply cannot be bothered to fight with the poor quality-of-life that is walking around this game. Spoilers ahead --- The first room does a nice job of setting some expectations for the puzzles to follow. There's a riddle/puzzle presented to you in common-enough terms, but in order to push through to the "actual solution", you'll need to look around the room(s) for hints, contextual clues, and specific info. Foyer was okay - I solved in about 5 minutes, but noticed that the controls and limited perspective hindered me a bit. Not enough to say "the puzzle is impossible", but enough to say "I really wish the room-specific hint/clue/key to solving the puzzle was easier to physically look at in the game's viewfinder". I pushed past it, however, cause it was intriguing. Room 10 was the astrology room. A unique puzzle, fairly straightforward, except the riddle presented one of those "it COULD be solution 1, or it COULD be solution 2 - you'll just have to brute force the solutions you think it is and find which one is right :D " type of solutions. Really wasn't a fan of this. The Taurus looks like he's dancing, a.k.a. "side stepping", but nope he's not dancing, he's actually "making water vaporize"?? It made way more sense to me that the goat-themed animal (a.k.a. related to satan a.k.a. related to hell, fire, boiling water, steam, etc.). Again, this puzzle wasn't enough to make me drop the game, but I was genuinely frustrated because the statues are hard to get a good look at because the player character is really low relative to all of the objects/architecture of the game. I get that this is to give it a "whimsical alice and wonderland" type of feeling of weirdness, but it was really impacting my enjoyment of looking around for clues/hints and solving the puzzles. Room 9 - I doubled back to the chess room. The sudoku hint was nice, and after a quick leap of logic the solution to this was pretty apparent, so I took some time scooting the statues around for the solution. Nothing ambiguous here, very nice. Struggled a bit with the statue readability though, which added to the whole "this really needs a quality-of-life update and polish so I'm not fighting with the art direction of the game". Was a bit annoying, but again, not a HUGE deal. Room 7 - This is where I simply gave up. I tried a few things, noticed some hints and clues, but this room is where it really hit me with "okay, simply navigating around these rooms is slow and cumbersome, and I'm CONSTANTLY fighting against the camera perspective to just have good readability on the puzzle. I'm spending 50% of the time thinking about the clever and unique puzzles, and 50% of the time saying "why can't I just alter my camera field of view? Why am I so slow when I'm sprinting? I get why the rooms are compact and a little maze-y to navigate through, but I'm spending 10 seconds "running" between dials just so I can spend 1 second tinkering with a dial that I'm not even sure I'm pointing in the right direction because the readability of this puzzle is so freaking bad.". This room completely soured me on wanting to complete the game. Bonus frustration point: I looked up the solution to the cartography puzzle (there's absolutely no hint of progress while you're doing these puzzles, so the whole room is 'all or nothing') and not only was one of the compass dials supposed to be a really specific number, but there's a hidden dial that relates arbitrarily to the thermometer in the room. I spent maybe 30 minutes changing the compass dials around the room thinking the thermometer would increase/decr…
This is a great self-contained puzzle game. It doesn't require looking things up on the internet, as long as you have a basic understanding of chess, horoscopes, and algebra. The clues in each room are very helpful to guiding the player toward the intended solution. If you enjoyed Blue Prince or reading Maze or just enjoy puzzles, this will be right up your alley.
A decent, short puzzle game. I'd say I enjoyed about 40% of the puzzles. The rest we're either frustrating or just okay. Atmosphere is nice, drawing heavy inspiration visually and musically from Blue Prince. Didn't really like the "optional" hint system where they put notes all over the rooms. Some of these hint notes give away too much, and ignoring them leaves the possibility of missing an important, less optional note. Enjoyed it enough to finish all rooms, but not enough to finish the puzzle found at the end of the game, so there might have been something I missed. I would recommend buying it for half price concidering the short lenght and inconsistant puzzle quality.