Все игры
Официальная обложка the 9th day:第九日

the 9th day:第九日

Разработчик: Lingtan Studio · 2017

WindowsОднопользовательская игра
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 3 часа назад

Плюсы

Пока нечего выделить

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 92%
  • Русского языка нет

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последняя новость

2567 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русского нет · всего 1 язык

Текущая цена

199 руб.

Системные требования

Минимальные
Видеокарта
Memory
Процессор
1000MHz
Память
2 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

Минимальные
ВидеокартаMemory 1GB
Процессор1000MHz
Память2 ГБ
Место на диске5 ГБ
СистемаWIN7(Recommended)/WIN8/Vista
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера0
Изменение за 7 дней+0
Меньше всего за период027 сент.
Пик за период027 сент.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

The 9th Day: 第九日 is a narrative-focused visual novel by Lingtan Studio that builds its entire identity around emotional storytelling, restrained pacing, and a supernatural premise rooted in human regret. It does not attempt to reinvent the genre or introduce complex gameplay systems; instead, it leans fully into the strength of its writing and atmosphere, presenting a story about a man caught between life and death who is given a limited window to confront the relationships and feelings he left unresolved. This sense of urgency—both temporal and emotional—becomes the defining thread that ties the experience together. The story begins with the protagonist, Shyou, dying in an accident while trying to save someone, only to find himself lingering in a liminal state rather than passing on. From there, the narrative introduces the central mechanic: he is granted nine days to revisit the world, reconnect with people from his past, and ultimately come to terms with what he left behind. This structure gives the game a natural sense of progression, with each day functioning as both a narrative chapter and a countdown toward an inevitable conclusion. The limited timeframe adds weight to every decision, even when the gameplay itself remains simple, because it reinforces the idea that not everything can be resolved. Gameplay is minimal, adhering closely to traditional visual novel conventions. Players primarily read through dialogue, make occasional choices, and move through scenes that unfold at a steady, deliberate pace. There are no puzzles, no mechanical challenges, and no systems to master beyond the branching dialogue paths. This simplicity ensures that the player’s attention remains fixed on the narrative, but it also means that engagement depends almost entirely on the strength of the story. For those who appreciate slow, reflective storytelling, this approach works well; for others, it may feel too passive or limited in interaction. The emotional core of the game lies in its characters and the relationships Shyou revisits during his nine-day window. Each character represents a different aspect of his past—whether it be affection, missed opportunities, or unresolved tension—and the way these relationships unfold depends on the player’s choices. While some of these characters follow familiar archetypes common in visual novels, the game invests enough time in their interactions to give them a sense of authenticity. Conversations often carry an undercurrent of melancholy, as both the player and the protagonist are constantly aware that time is running out. This awareness shapes the tone of the entire experience, turning even ordinary interactions into something more reflective. The writing itself is straightforward but effective, favoring emotional clarity over complexity. Rather than relying on twists or elaborate world-building, the story focuses on personal moments—conversations, memories, and realizations—that gradually build toward its conclusion. The supernatural premise serves more as a framework than a focal point, allowing the narrative to explore themes of regret, closure, and the value of human connection without becoming overly abstract. There is a quiet sincerity to how these themes are handled, and while the story may not surprise seasoned visual novel players, it remains engaging through its consistency and tone. Visually, the game adopts a classic anime-inspired style, with character portraits and CG illustrations that highlight key emotional moments. The artwork is not particularly groundbreaking, but it is expressive enough to convey the intended mood, especially during more intimate or dramatic scenes. The use of color and composition helps reinforce the contrast between the ordinary world and the slightly surreal nature of Shyou’s situation. Music plays a crucial role in shaping the atmosphere, with a soundtrack that leans toward soft, melancholic melodies. These audio elements enhance the emotional weight…

13 ч в игре1 отметок «полезно»
Рекомендует· Отзыв на английском

To be honest, it's far from a good idea to make a game that has no contact with the native country. Just like I'm a *** but I'm trying to make a game which took place in Russia, for which I even invited *** CVs to speak Russian in game. It's the only problem of the game, but it made me awkward when I played, I always feel that I am not even playing with a Chinese-native Galgame. Well, what to say, the game mode is quite unique, Apparently the game used"Recalling mode", kind of like the song <En dag tilbage>. Such mode dicided that the game meant to be a tragedy. But tragedy is not a bad choice, I mean. Graphics and music are great! The characters are cute and made me enjoyed it. CVs are quite nice since CVs are just Chinese speaking Japanese. Nothing more to say. But to be honest , if the game made it took place in China will be MUCH BETTER than now....Since I'm a Chinese, I will feel better if the game echos me. (What's more, the game's ending is a nasty surprise) 诚然我说句实话啊,做游戏最好还是植根于本民族的文化土壤。中国人做日本背景的游戏很容易出现一些不必要的BUG。这是本游戏最大的问题,也是唯一的问题。 游戏剧情很有开创性,有点类似聊斋的故事,死去的男主完成生前未竟的心愿,真正意义的纯爱,但是注定了游戏以悲剧收尾。 游戏画面和音乐很不错,就不多说了。CV也不错,毕竟中国人说日语能说到这样字正腔圆也不错了(像我的北京腔日语就不出来丢人了) 但说实话啊,如果故事背景发生在中国,估计会有更多人产生文化共鸣。跨文化交际的模型里有一个“加密-解码”模式,而这个模式中会有杂音的影响。因此对于骨灰级动漫宅来说这个杂音会比较小,但是对于不经常玩GAL的人来说这个杂音很大。 这个游戏的故事,我用一句歌词来结尾吧 En dag tilbage 如果生命还有最后一天 Lev mens du gør det, elsk mens du tør det 不要放弃,勇敢去爱

7 ч в игре1 отметок «полезно»
Рекомендует· Отзыв на английском

我喜欢这个游戏因為 1.清爽的音樂 2.畫質不錯,雖然大多數的角色是萝莉 3.不錯的故事,講述於死後該做未完成的事 4.國產GALGAME系列。 5.給於每個角色的結局 我不喜歡的東西 1.長輩們沒有VA配音 2.這不是國產遊戲嗎?,為什麼會用上日文配音。這還是第一個呢。 3.遊戲沒有對話的選擇。 我的終決 雖然遊戲很便宜(不到4美元)但遊戲故事和畫質真是難以想像這是中國國產的GALGAME。我雖然只是完成沙紀的路線,但凡夫這路先讓我哭了好己桶淚水。GALGAME網站果然沒推銷錯遊戲,辛虧我用我金錢來買表示我的支持。4/5 如果能給我華語的配音我就給滿分。

22 ч в игре39 отметок «полезно»

Частые вопросы о the 9th day:第九日

Стоит ли играть в the 9th day:第九日 сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Есть ли в the 9th day:第九日 русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в the 9th day:第九日 с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли the 9th day:第九日 на слабом ПК?

Видеокарта: минимум - Memory 1GB и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.

Сколько стоит the 9th day:第九日?

199 руб. в Steam.

Схожие игры, в которые стоит играть

ValheimОбложка Valheim

Экшен

Valheim

68 378 сейчас в игре

Steam · обновлено 2 часа назад

RustОбложка Rust

Экшен

Rust

111 906 сейчас в игре

Steam · обновлено 2 часа назад

PalworldОбложка Palworld

Экшен

Palworld

40 333 сейчас в игре

Steam · обновлено 2 часа назад