Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
70 дней назад
50% положительных
Русского нет · всего 4 языка
1100 руб.
Минимальная цена (IsThereAnyDeal): ≈ 1 021 ₽
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
In the month since I purchased Re:Night, I've played it more than 70 hours. For me, that's a sign of a good game. Part of the game's appeal comes from the elemental system, which allows players to deal extra damage if they use an elemental attack against an enemy that was previously hit with the element that attack is strong against. With enough setup, this can lead to satisfyingly high damage numbers. It also has the side effect of changing which cards will help each character excel from run to run. In a run with the grass-dealing Farmer and the fire-themed Hunter, the Farmer needs to prioritize cards that will stack grass on the enemy so the Hunter can burn it down. But replace the Farmer with the water-themed Ninja, and the Hunter moves into the support role, favoring fast, low-damage attacks that stack Fire so the Ninja can extinguish it. Deckbuilding is not the game's only appeal. The small battlefields, limited movement ranges and potentially devastating elemental interactions can make positioning extremely important in some battles, especially at the higher difficulties. While players always need a decent deck, the right moves can sometimes turn certain defeat into a hard-won victory. I know that because Re:Night makes it easy and guilt-free to backtrack to the start of a turn, the previous turn, or even the beginning of the battle. The game also tries to help players learn how to play. In addition to covering the Re:Night-specific mechanics and important tactics, such as repositioning to block enemies' access to low-health allies, the tutorial highlights some general deckbuilding principles that might be unfamiliar to people new to the genre. For example, it encourages the player to skip taking a card reward when none of the options fit their core strategy, emphasizing that a small but focused deck is often more effective than a pile of cards that pull in different directions. When it presents card options, the game highlights which cards tend to work well for each character by putting a thumbs up icon above them and saying something like, "The Farmer suggests this card." Sometimes the game would recommend a card I consider weak, but I could usually at least guess how it could synergize with that character's card pool. It wasn't always a great pick for the cards the character had in that run, though. Re:Night uses two other tools to teach. When the player first encounters a given battle, the characters will discuss the enemies' strengths and weaknesses, then outline one or two approaches to the battle. For example, in a fight against a hut that spawns crows, it suggests two options: charge forward to destroy the hut itself as quickly as possible, or hang back and force the crows to approach, minimizing the damage the party takes as they gradually wear the hut down. Second, many of the card unlocks come through puzzle battles that demonstrate how to use those cards to good effect. Sometimes seeing the combos and high damage numbers inspired me to try a strategy I'd previously ignored. Those puzzle battles also unlock equipment that characters can equip to give themselves an edge. Getting certain equipment early can change the direction the deck wants to go, reinforcing the game's variety. Upgrades on some card reward options and randomly-assigned discounts in the shop also give players an incentive to explore new strategies. However, there are always least two options for equipment and three for cards, so players have plenty of opportunities to push a run in the direction they want it to go. My only real complaint about Re:Night is that a couple cards work differently than their English text implies. Fortunately, the ambiguous phrases are rare, and the ability to rewind battles mitigates some of the frustration I'd otherwise feel when a card doesn't work the way I expect. This is also something that may be fixed as the game evolves. I'd add that at least for me, the game is hard at the higher difficulty r…
While the game does give a new take on the card based rougelike genre with using 3 characters you control each with there own deck and health the game gets boring after some time as the tactic movement system gets annoying a feels tact on and slow, might be worth a try to see if you like it but can not recommend it.
Tactical rogue-like game, 6 characters are having their own features and you need to pick 3 for a run, once you build nicely then may grab the VICTORY! And there was a undo function inside the game, you may undo your moves if make some mistakes instead of losing everything 這是一款策略型Rogue-like遊戲,6個角色各具特色而你需要從中挑選3個角色進行每一次輪迴,只要你合理搭配,就能爽快的贏得勝利! 遊戲還設有悔棋功能,如果你犯了某些錯誤,可以回溯並嘗試其他行動而非直接滿盤皆輸。
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
1100 руб. в Steam.