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Официальная обложка Once Upon a Rogue's Tale

Once Upon a Rogue's Tale

Разработчик: PolyPirates UG, Lizard Child · 2024

WindowsОднопользовательская игра
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 5 часов назад

Плюсы

Пока нечего выделить

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 92%
  • Мало отзывов (65) - оценка предварительная
  • Русского языка нет

Примечания

  1. Игра находится в раннем доступе

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последний патч

455 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русского нет · всего 2 языка

Текущая цена

490 руб.

Системные требования

Рекомендуемые
Видеокарта
Memory
Процессор
Intel Core i5 / AMD Ryzen
Память
8 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

МинимальныеРекомендуемые
Видеокарта1Gb Memory2Gb Memory
ПроцессорIntel Core i5 or AMD RyzenIntel Core i5 or AMD Ryzen
Память4 ГБ8 ГБ
Место на диске3 ГБ3 ГБ
СистемаWindows 10Windows 10
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера0
Изменение за 7 дней+0
Меньше всего за период028 сент.
Пик за период127 сент.

Steam · 23 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

Once Upon a Rogue's Tale is a storybook-inspired roguelike deckbuilder that blends tactical card play, dice-driven decision-making, and branching narrative choices into a playful yet strategic experience. Developed by PolyPirates UG in collaboration with Lizard Child and published by PolyPirates UG, the game sets out to reinterpret classic fairy tales through the lens of a constantly shifting adventure, where familiar characters and motifs are reshaped by player choices and procedural structure. From the outset, it establishes a tone that is lighthearted and imaginative while still demanding thoughtful planning and adaptability from the player. At the heart of the game is its turn-based combat system, which combines traditional deckbuilding mechanics with an added layer of dice management. Cards represent attacks, defenses, abilities, and special effects, but their effectiveness is often tied to how players manipulate and spend dice values during each turn. This fusion introduces a meaningful element of randomness that must be actively managed rather than passively endured. Instead of relying purely on optimized decks, players are encouraged to weigh risk versus reward, deciding whether to trade dice, save them for later turns, or trigger powerful effects at just the right moment. This keeps combat dynamic and ensures that even well-established strategies require constant adjustment. The roguelike structure strongly supports experimentation. Each run unfolds across procedurally generated paths filled with combat encounters, narrative events, and branching decisions that influence both gameplay and story outcomes. Loss is an expected part of progression, but each attempt provides new insights into card synergies, enemy behavior, and event consequences. Over time, players learn how different builds interact with the dice system, encouraging creative approaches rather than rigid optimization. This loop of discovery and adaptation gives the game strong replay value and keeps repeated runs feeling distinct. Narrative presentation is woven directly into gameplay through interactive story events rather than long, linear cutscenes. The game frames each run as a living storybook, where choices subtly reshape the tale being told. Well-known fairy tale figures appear in unexpected roles, sometimes as allies, sometimes as antagonists, and often with motivations that challenge their traditional portrayals. These encounters add personality and context to the journey, reinforcing the sense that the world reacts to player decisions. While the narrative is not deeply scripted, it succeeds in creating a sense of continuity and thematic cohesion across procedurally generated runs. Visually, Once Upon a Rogue’s Tale adopts a colorful, hand-drawn style that draws from anime influences and illustrated storybooks. Character designs are expressive and immediately readable, which helps maintain clarity during combat while also reinforcing the game’s playful tone. Environments are stylized rather than detailed, but this simplicity works in the game’s favor by keeping the focus on mechanics and narrative beats. The interface is clean and intuitive, making it easy to understand card effects, dice interactions, and enemy intentions without overwhelming the player. Progression systems beyond individual runs are present but intentionally restrained. Unlocks and new content expand the pool of cards, events, and possibilities rather than dramatically increasing player power. This design choice helps preserve the balance between challenge and accessibility, ensuring that success still depends on decision-making rather than sheer accumulation of upgrades. As an early access title, the game already feels mechanically coherent, while also leaving room for future expansion in terms of characters, story arcs, and deeper meta progression. The pacing of the experience strikes a comfortable balance between strategy and storytelling. Combat encounters are enga…

11 ч в игре
Рекомендует· Отзыв на английском

I just need one major (IMO) bug fixed and I will happily recommend the game. When playing as Jack, if someone has the Wonder Tendrils and their target dies from any other means, the game freezes and does not continue combat. Other than that, this game is definitely in my collection to stay. UPDATE: current small patch 06 fixed my issue. Great game and Great developers.

24 ч в игре
Рекомендует· Отзыв на английском

Nice game. Firstly I thought that it's a strange attempt in "Slay the Spire". I didn't like dices instead of energy mechanic and long fairy tale stories instead of short descriptions in events, but after two chapters of Demo I started to like this game. My favourite part of the game are different playable characters with unique set of abilities and so rather different playthroughs. Like Frog Prince is a cool character, because he can hit several enemies at a time, and I like his synergy with Gingerbread Witch. Jack character is hard to understand, but also quite enjoyable. In addition, first chapter of the game provides unique setting for different characters, which is really nice. And of course art style is just perfect. What could be better? Stories are quite simple right now. Dices mechanic instead of energy - not sure, if it even needed. Overall, it's a good card game. P.S. Not sure, if it's a good thing or not, but I didn't die even once :)

27 ч в игре

Частые вопросы о Once Upon a Rogue's Tale

Стоит ли играть в Once Upon a Rogue's Tale сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Есть ли в Once Upon a Rogue's Tale русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в Once Upon a Rogue's Tale с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли Once Upon a Rogue's Tale на слабом ПК?

Видеокарта: минимум - 1Gb Memory и 4 ГБ памяти; рекомендуется 2Gb Memory и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.

Сколько стоит Once Upon a Rogue's Tale?

490 руб. в Steam.

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