Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1029 дней назад
100% положительных
Русского нет · всего 6 языков
385 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Really enjoying this, great humour and puzzles! Reminds me of the classics, love the hook of having to kick everyone out :D
There's a lot to be liked here, but also a lot not to like. The interface is generally pretty good, the graphics are very reminiscent of the Lucasarts era, music is good, SFX are OK. The puzzles? They vary. Between "OK, sure, that makes sense" through to "that was just f**king ridiculous". The ratio is about 1:10. If you want logical puzzles, wrong game. If you want stories that make sense or are fulfilling when you finish something? Wrong game. If you want meaningless EVERYTHING, regularly ludicrous "I would never guess that in a million years" puzzles and a very deflating ending: You hit gold! We persevered because hey, 90s point and clicks had many a frustrating moment. We used a walkthrough when we got frustrated, so maybe 50% of the time. And then the end... well, we never got to see that in-game because the game bugged and we ended on the last screen with the item needed to do the very last thing... disappeared from inventory. So that was it. 9hrs in, cannot complete the game. Great :/ So, watched it on YouTube! And, god I wish I hadn't. Just nonsensical piffle. It's like they just phoned the end in to get it out of the way. "Oh, for god's sake, really?" was pretty much the response here. Oh yes, and in a game that DOES require you to use MANY utterly ridiculous items with others... this game actively ridicules you for doing so in annoying to-camera dialogues when you make a wrong guess. PS, devs, you forgot to remove one reference to Police Squad. Which is in line with the general attention to detail in this game. PPS, Benzos don't do what you think they do.
Not Another Weekend, developed by Animatic Vision and Dead Blue Friends and published by Dionous Games, is a quirky point-and-click adventure that embraces the spirit of classic titles while making a conscious effort to smooth out some of the genre’s more frustrating edges. Set entirely within the walls of Hotel 404, the game places you in the shoes of Mike Melkout, a socially awkward bellboy with a strange and increasingly questionable objective: to clear the hotel of every guest and staff member over the course of a single weekend. It’s an unusual premise that immediately sets the tone for a game that thrives on odd humor, exaggerated characters, and a constant sense of unpredictability. The decision to confine the entire experience to one location turns out to be one of the game’s greatest strengths. Instead of sprawling across multiple disconnected areas, every room, hallway, and facility within the hotel becomes part of a tightly interwoven puzzle space. Actions in one area often ripple into others, and characters move through the environment in ways that make the setting feel alive. This design keeps the experience focused and helps maintain a steady sense of progression, even when puzzles require some experimentation. It also reduces the aimless wandering often associated with older adventure games, replacing it with a more structured form of exploration. Puzzle-solving is at the heart of the experience, and the game strikes a careful balance between classic adventure logic and modern accessibility. Solutions often require combining items, triggering specific interactions, or manipulating characters into certain situations, but there is usually an underlying logic that prevents the process from feeling completely arbitrary. Helpful systems, such as tools for tracking characters or quickly navigating between floors, make it easier to stay organized and reduce unnecessary backtracking. That said, the game doesn’t entirely escape the quirks of its genre—there are moments where progression hinges on very specific actions or sequences, which can briefly stall momentum if the player isn’t thinking along the same lines as the designers. The writing plays a major role in shaping the overall experience. Humor is constant, often absurd, and heavily influenced by retro pop culture, particularly from the 1980s. Characters are intentionally exaggerated, each embodying distinct traits that make interactions memorable even when they lean into caricature. The game isn’t afraid to push its comedic style into darker or more awkward territory, which gives it a unique voice but also makes it somewhat inconsistent. Some jokes land effectively and enhance the narrative, while others feel more forced or reliant on references that may not resonate with every player. Narratively, Not Another Weekend takes a slightly unconventional approach. Rather than immediately explaining the protagonist’s motivations, it allows the story to unfold gradually, leaving players to piece together the reasoning behind Mike’s actions as they progress. This creates an initial sense of mystery, though it can also make early objectives feel disconnected from a larger purpose. As the game moves forward, however, it introduces twists and reveals that tie the events together, giving the story more weight and coherence by the end. Visually, the game adopts a pixel-art style that pays clear homage to classic adventure games while incorporating modern touches. The hotel is brought to life through colorful environments and detailed animations, with each area reflecting a distinct personality. Character designs are expressive and often exaggerated, reinforcing the game’s comedic tone. The soundtrack complements this aesthetic with a retro-inspired feel, adding to the atmosphere without overwhelming the experience. While the game benefits from its focused design, that same structure can occasionally lead to repetition. Players will often revisit the same areas and ch…
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 3D graphics card compatible with OpenGL 2.0 compatible with 1 GB RAM и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Нет, Steam отмечает её как неподдерживаемую на Steam Deck.
385 руб. в Steam.