Да, стоит играть
Возражений нет. Нюансы - ниже.

Возражений нет. Нюансы - ниже.
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1466 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 2 языка
335 руб.
Те же жанры Steam, вердикт «Да», сначала самые живые.
Публичная выборка отзывов из Steam. Вердикт считается по цифрам, тексты на него не влияют.
Steam не вернул достаточно отзывов на языке интерфейса - здесь показана выборка на всех языках.
1시간이면 누구나 다 깰 수있는 게임 재밌뜸
MIRAY developed by Poobool and published by PsychoFlux Entertainment is a minimalist rhythm title built around a deceptively simple premise: press a key at the exact moment a bouncing ball strikes a slope. What initially appears to be a straightforward reflex challenge gradually reveals itself as a precise timing exercise that demands concentration, pattern recognition, and rhythmic intuition. The game strips away nearly all extraneous elements, focusing entirely on accuracy and timing as its central pillars. The core mechanic revolves around a ball that continuously rebounds between angled surfaces, following predetermined rhythmic paths. The player must press any key precisely when the ball makes contact with a slope to register a successful input. Missing the timing results in the loss of one of five lives, creating tension without overwhelming punishment. Diamond-shaped checkpoints scattered throughout each stage serve as save points, allowing players to resume from recent progress rather than restarting entire levels. This structure balances challenge with accessibility, encouraging repeated attempts without excessive frustration. Stage design is where the game truly develops its identity. Beginning levels introduce the concept at a measured pace, allowing players to internalize the rhythm visually and aurally. As progression continues, patterns become more complex, speeds increase, and the timing windows narrow. Later stages require memorization and a strong sense of rhythm rather than simple reaction. The visual simplicity forces players to focus entirely on the ball’s movement and the cadence it establishes, creating a meditative yet demanding gameplay loop. The minimalist presentation is intentional. The visual style is clean and uncluttered, emphasizing clarity over spectacle. There are no elaborate backgrounds or distracting animations; instead, the design ensures that the ball and slopes remain the focal points at all times. This approach reinforces the mechanical purity of the experience, though it may feel sparse to players accustomed to visually dynamic rhythm games. The soundtrack complements the gameplay, aligning bounce timing with rhythmic audio cues that guide player input. One of the strengths of the game lies in its accessibility. Controls are straightforward—any key press suffices—eliminating the need for complicated input schemes. This simplicity allows players to jump in immediately, though true mastery requires careful attention and practice. The short stage structure makes it well-suited for quick sessions, yet the escalating difficulty encourages longer engagement for those seeking mastery. However, its stripped-down design can also be limiting. The absence of customization options, extensive content libraries, or varied gameplay modes means replayability largely depends on personal improvement and leaderboard competition. While Steam achievements and ranking systems provide incentive for perfectionists, players seeking expansive rhythm campaigns or diverse musical selections may find the scope modest. Despite these constraints, the game succeeds in delivering a focused and cohesive rhythm experience. Its challenge curve is carefully constructed, rewarding persistence and pattern recognition. The satisfaction of completing a demanding stage stems entirely from personal skill development rather than external progression systems. In that sense, it captures the essence of classic arcade design—simple to understand, difficult to master. Ultimately, the game stands as a concentrated rhythm challenge defined by mechanical precision and minimalist philosophy. It forgoes spectacle in favor of timing purity, offering a tight and engaging experience for players who appreciate reflex-based gameplay and rhythmic mastery. While limited in scope, it delivers a distinct and satisfying challenge built around a single, well-executed idea. Rating: 7/10
리듬게임을 MIRAY로 입문 하고 꽤나 열심히 해서 32등까지 찍은 사람으로써 엄청 재미있음. 노래 다 좋고, 타격감도 꽤 있고, 튕기는 패턴도 꽤 신박한게 많아서 좋은데,,,,,,, 중간 세이브에서 시작 할 때 첫 노트가 너무 가깝게 배치 되어 있어서 321하고 타이밍 맞추는게 사실상 운빨임; 특히 빠른 곡이면 더더욱 맞추기 힘듬. 또 곡 중간에 esc로 멈추고 다시 시작하면 321이 안 뜸. 몇몇곡은 이상하리만치 세이브가 멈 하드 판정이 겁나게 어려워서 맞게 친 거 같은데 삑남. 느리게 친건지 빠르게 친건지 알려주면 좋을듯. 요정도만 고치고 곡 조금 추가하면 ㄹㅇ 갓겜인듯 + 하드모드는 H누르면 열림 추천!