Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
3
108 дней назад
71.4% положительных
Русского нет · всего 3 языка
385 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
It can't be recommended in it's current state. I wrote more about it on my own blog but well, one of it's main issues is localization (or more like, outright missing localization strings so majority of the items are blank, or use JP strings) and wave rooms that don't play into the combat flow at all, along with poor telegraphy of attacks. v0.2 to v0.1 is like a day and night difference, in terms of mechanics and how fun it is. I'm not even really sure why they changed this to begin with... just improve upon the concept instead of throwing it all away and changing it? I wouldn't suggest getting this game unless you wanna play on older version (downgrade via steam console), or you know Chinese as game has partial (probably ML lol) translation for JP and EN that stops making sense the moment you read more than 3 strings.
This game used to be really good before the most recent update. It basically changed everything. Before, it controlled like a Mega Man X game or like the Knight from Hollow Knight. Now it has mouse aiming, which for a controller player like me is pointless, so auto-aiming it is, which kind of takes away the skill and control the game used to have. The platforming rooms are gone too. All non-boss action segments seem to have been replaced with survival rooms where they just throw tons of mobs at you until the timer runs out. More often than not, I don’t even know what hit me because the screen gets so cluttered, and the most effective strategy is just stay in the corner and try not to engage as much as possible. I really preferred the old style, where you just cleared a room based on how many enemies there were. At least then your progress depended on how fast you could actually play, not just waiting for a timer. A lot of items don’t even have descriptions now either. Hopefully they roll back these core gameplay changes, because it’s honestly gotten pretty boring. It’s a shame, because I really had high hopes for this game. The art and premise are great, and I was eagerly waiting for the update earlier this year when I bought it. What a letdown.
The system underwent significant changes between version 0.1 and 0.2. The unification of construction materials (changing from map resources to a single crystal) might be met with mixed opinions. The addition of the weapon and equipment attachment system should be fine once the translation is complete.(btw, translation is not complete even for Ver0.3.) However, I'm deeply disappointed that controller support has effectively been rendered unusable. The in-game cursor is now controlled by the right stick, which naturally limits sudden movements and makes the cursor easy to lose track of. Playing with a controller now feels like a significant disadvantage. (Though it should be noted that full controller compatibility has not yet been confirmed by the developers) The controller issue was resolved in the 0.3. Furthermore, the biggest change is the shift from a room-clearing Roguelike to a survival-focused "Survivors like" game that forces players to endure set time limits in each room. No matter how much I upgrade, the game requires me to simply stand in a corner (where enemies don't gather) and hold the attack button while enduring an endless swarm of enemies and projectiles. Combined with the slight alteration in combat mechanics, I personally cannot find the fun in the current gameplay loop. --- add 0.3 --- The combat system underwent changes between version 0.2 and 0.3. The game now alternates between two types of progression. The first is a "Wave-based" system, similar to Version 0.1, where you must clear all enemies in a room three to four times. The second is a "Survivor-based" system, which requires you to either defeat a set number of enemies or survive until the time limit expires. While the Wave-based mode recaptures the same enjoyable feel of Version 0.1, the Survivor-based mode feels like an extension of the "poorly implemented endurance tests" seen in Version 0.2. The only viable strategy remains the same: you are forced to stay in a corner of the room and continuously unleash powerful attacks to survive. --- add 0.3 end--- Conversely, this might be a positive change for players who enjoy the game as a Survivors like title.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 3 чел., в среднем за 30 дней - 5.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce GTX 750 Ti и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Нет, Steam отмечает её как неподдерживаемую на Steam Deck.
385 руб. в Steam.

Экшен
Steam · обновлено 6 часов назад

Экшен
Steam · обновлено 5 часов назад

Экшен
Steam · обновлено 5 часов назад