Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
718 дней назад
Нет отзывов за последние 30 дн.
Русский + ещё 9 языков
449 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Don't get me wrong, it's not a bad game, but it's not a ''very positive'' one either... I'm not into precision platformer games, but this one feels fast and some edges of the objects don't feel right. And regarding the puzzles, I would say that since the portals are already established, the puzzle is already solved by 60%, so there's not much of a puzzle here..
A have a lot of critiques, way more than I’d like, but I still think this little game brings a lot to the table. Some pros and cons: Pros: +Cool music and atmosphere +Level design was often pretty good +Final stage of each chapter was great at stringing together a tense experience, where by the end you’re doing things naturally that would look impossible to an observer +addictive to keep trying +portals and gravity change were always super cool +high difficulty, made it feel like I actually achieved something Cons: -physics felt inconsistent -final boss was sometimes fun but committed a grave sin: being rng-dependent. Some of its moves just kill you if you’re in the wrong spot, and because of the flow state of this type of platformer you often just are in the wrong spot. Also it bugged out and softlocked me after I beat it the first time by destroying the platform the next cutscene took place on so I had to fight it again, maybe I’m just a little mad about that. -kinda janky. Aside from the bug mentioned before I also had to route in things like invisible activation zones to get essential platforms to move. Doable but it felt unfair -hitboxes felt too big? I know gamers are usually wrong about this but that’s exactly why other games design smaller hitboxes, and feel more satisfying as a result. -the culmination of the previous points: many, many deaths felt like they were not my fault, and that is absolutely mot what you want from a precision platformer. Conclusion: A worthy and tough precision platformer that seems inspired by Celeste but absolutely did not learn enough about level design from that game. Clumsy, but definitely fun.
It is ok. What you see is what you get and if that interest you then I suggest that you try it. For me I disliked small aspects of the game and I don't feel strong motivation to continue. First I disliked the over reliance of trail and error and the slight jankiness of the portals. Another issue is the frame rate. for some reason the frames were inconsistent during my play, whether it was unlocked (70~200) locked (120 dipping to 50) or locked half (60 dipping to 40).
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Да: интерфейс, субтитры, озвучка.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce 7300GT и 4 ГБ памяти; рекомендуется NVIDIA GeForce GTX 560 и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Verified - проверено Valve.
449 руб. в Steam. Ключи на GGsel - от 246 ₽.