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Официальная обложка Fracturefront

Fracturefront

Разработчик: 梦行志远 · 2025

WindowsОднопользовательская игра
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 6 часов назад

Плюсы

Пока нечего выделить

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 95%
  • Мало отзывов (64) - оценка предварительная

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последний патч

333 дня назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русский + ещё 13 языков

Текущая цена

350 руб.

Системные требования

Рекомендуемые
Видеокарта
/ DirectX 11+ support
Процессор
AMD RX5600,Inter Core 3.0 GHz+ / AMD RX5600,Inter Core 3.0 GHz+
Память
8 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

МинимальныеРекомендуемые
Видеокарта4GB VRAM / DirectX 11+ support8GB VRAM / DirectX 11+ support
ПроцессорAMD RX2600,Inter Core 2.0 GHz+AMD RX5600,Inter Core 3.0 GHz+
Память4 ГБ8 ГБ
СистемаWindows10,Windows11Windows10,Windows11
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера0
Изменение за 7 дней+0
Меньше всего за период027 сент.
Пик за период027 сент.

Steam · 23 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

Fracturefront is an ambitious and stylistically bold action-roguelike that immediately stands out through its reality-fracturing premise. Rather than limiting players to a single universe, the game constantly pushes them through a sequence of unstable dimensions, each with its own atmospheres, tones, and visual quirks. This gives the title an unpredictable, exploratory flavor: one moment you are battling through a barren wasteland filled with corrupted husks, and the next you’re facing music-themed warriors and cyberpunk-tinged enforcers in neon-drenched arenas. The overarching narrative of a collapsing energy core and the looming threat of the Dimension Reaper acts as a loose but compelling framework, enough to give purpose to your runs without smothering the gameplay under heavy exposition. It embraces the spirit of rogue-lite design by letting story details surface gradually through encounters, items, and the environmental clues scattered across its fragmented worlds. The gameplay loop revolves around fast, reactive combat layered with experimentation. Characters don’t grow through traditional experience points; instead, their progression unfolds through equipment, companions, and the fusion of modifiers picked up during runs. This encourages players to try new combinations rather than leaning on a single build. The characters, referred to more as “variables” than fixed archetypes, feel designed for flexible play styles. You can lean into aggressive offense, rely on mobility, or emphasize summoning companions to fight alongside you. The dodge-based movement and the tactile impact of attacks give the game an immediate, physical feel, while the loot-driven structure ensures that every encounter holds the potential for sudden power spikes or unexpected synergies. It’s a system that rewards curiosity and adapts well to repeated playthroughs. Visually, the game has a distinctive energy. The shifting worlds provide more variety than many titles with larger budgets, and the overall artistic direction underscores a surreal, multi-dimensional tone. While the environments can sometimes feel too large for their content density, the imaginative creature designs and enemy themes help keep things interesting. Some are bizarre and almost playful, while others feel like nightmare distortions from alternate timelines. The UI is clean and functional, and the game’s technical performance is respectable for an indie production. Full controller compatibility and bilingual support further make it easy for players to approach the game in the way they find most comfortable. That said, Fracturefront is not without rough edges. The procedural enemy selection sometimes leads to repetitive encounters, with certain enemy archetypes reappearing too frequently or feeling like recycled variants of earlier foes. The maps, while visually appealing, occasionally overstay their welcome because of their sprawling layout and the sheer amount of loot scattered across them, which can disrupt pacing if you prefer a more streamlined action flow. Similarly, the decision to forgo traditional leveling means character progression can feel more horizontal than vertical. Players who enjoy clear milestone achievements or escalating statistical dominance might find the gear-based progression too subtle or too dependent on the randomness of drops. Despite these issues, the game delivers a strong sense of identity. Its dedication to experimentation and replayability shines through the design of its characters, its emphasis on varied equipment builds, and the sheer unpredictability of dimensional transitions. Even during moments where repetition creeps in, the thrill of discovering a powerful synergy or unlocking a new companion helps pull the player back into its rhythm. The bosses, while sometimes pattern-driven, are memorable enough to leave an impression, and the overall tone of the game feels both vibrant and slightly dreamlike, as if the world itself is constantl…

10 ч в игре2 отметок «полезно»
Рекомендует· Отзыв на английском

Like most roguelite games, this one gives access to only some characters, while the rest are unlocked by hitting an achievement. Each has unique stats, weapons, and five special abilities, but the biggest distinction lies in whether they focus on melee or ranged combat. Unfortunately, melee fighting is practically useless since getting close to enemies almost always leads to a quick death, which makes ranged characters the only practical choice for survival. After selecting one of three available difficulty levels, the player is dropped into a large open area filled with enemies. The goal is to defeat foes, collect materials, and deactivate a mysterious pillar to finish the stage. The basic gameplay resembles most third-person action titles, involving movement, jumping, attacking, and using special abilities. Regular attacks can be used freely, while special moves rely on cooldown timers that thankfully recharge quite quickly. Some mechanics give the game a feeling closer to a survival experience. There is an option to activate automatic attacks and target locking, which reduces the strain on your fingers and allows you to focus primarily on dodging and movement. Unlike many other games in the genre, there are no experience points or character levels. Instead, fallen enemies drop energy that can be spent to open chests and containers scattered around the map. These chests reward items that improve your abilities, such as faster movement, increased stun chances, or better healing efficiency. Sadly, a significant portion of the item descriptions remains untranslated, leaving you unsure of what exact benefits you are receiving most of the time. Enemies constantly respawn and grow stronger as time progresses. A visible bar represents this increasing danger, referred to as the threat level, which rises gradually and triggers tougher enemy waves. Once you defeat enough opponents, their details appear in the codex, although this section is rather uninteresting since it merely lists statistics. The balance between gathering energy and staying alive becomes crucial. The longer you remain in one stage, the greater the danger, as enemies quickly become overwhelming. This is especially problematic during battles with the pillar guardians. Leaving the designated circular combat zone causes the guardian to fully heal, forcing you to start over. Nevertheless, by keeping your distance and moving constantly, most guardians can be defeated without too much trouble. After victory, you proceed to the next stage. Items obtained carry over, but your stored energy resets to zero, so it is wise to spend it before advancing. The threat level continues to increase in the next area, yet this can actually be beneficial since stronger enemies drop more energy. However, the three main resources required for progression do not appear everywhere. They are extremely valuable and mostly obtained from boss fights, as normal enemies rarely drop them. Unfortunately, there is no map showing their locations, which makes missing them painful. These special materials can later be used in the main menu to unlock new helper companions or additional equipment that may appear during future runs. The overall objective is to destroy four pillars before confronting the final boss. This last encounter is particularly frustrating and could be considered poorly balanced. The boss constantly heals itself, summons more enemies, and clutters the battlefield so heavily that it becomes nearly impossible to read its attack patterns or dodge effectively.

1 ч в игре3 отметок «полезно»

Частые вопросы о Fracturefront

Стоит ли играть в Fracturefront сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Есть ли в Fracturefront русский язык?

Да: интерфейс, субтитры. Русской озвучки нет.

Можно ли играть в Fracturefront с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли Fracturefront на слабом ПК?

Видеокарта: минимум - 4GB VRAM / DirectX 11+ support и 4 ГБ памяти; рекомендуется 8GB VRAM / DirectX 11+ support и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.

Сколько стоит Fracturefront?

350 руб. в Steam.

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