Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
12
2504 дня назад
100% положительных
Русского нет · всего 1 язык
32 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
先说个前提,《妄想症:Deliver Me》这游戏是纯纯的国货,连英文都不支持,只有简中语音+界面,算是把"不给老外玩"刻在门槛上了;剧情改编自雨狸的同名小说,讲的是音乐少女泠珞因为搭档零羽的消失一路黑化妄想,代入感直接拉满,画风和CG是真的养眼,OST更是被玩家吹爆,耳朵怀孕没跑了;玩法上是养成+文字AVG混着来,一周攒乐队关系二周还得兼顾期中考试,稍微摆烂挂科就直接触发剧情杀送你走人,逼你认真肝数值;结局多到离谱,真结局要靠攒条件慢慢试,妥妥的致郁系,黑暗剧情+悬疑反转拉满,玻璃心和介意压抑向内容的姐妹建议提前做好心理准备再入坑;不到2刀的价格能打包这么大信息量,属实良心,喜欢音乐题材+烧脑剧情+国产galgame的老铁可以冲,但记住这不是甜甜恋爱番,做好啃硬骨头的准备。
妄想症:Deliver Me is a visual novel that dives deeply into psychological turbulence, emotional collapse, and the blurred boundary between memory and fantasy. Developed by 属音制作组 and released through SakuraGame, it adapts the tone and thematic spirit of the “妄想症 / Paranoia” multimedia series into a narrative-driven game with multiple branching paths. The story follows Lingluo, a young woman whose life, once centered around music and friendship, spirals into dissonance after a traumatic event involving her closest companion. What begins as a grounded tale of loss and self-doubt steadily transforms into a surreal descent through the mind, where reality fractures and symbols take on lives of their own. At its core, the narrative is an exploration of grief, guilt, and the fragile psychology of a person who no longer trusts her memories. Lingluo’s world destabilizes piece by piece—shifting from familiar, everyday settings to eerie dreamscapes and distorted hallucinations. Instead of presenting clear answers, the game deliberately clouds certainty, allowing you to question whether Lingluo is dreaming, remembering, suppressing, or fighting to reconnect with something she has lost. Encounters with symbolic figures, emotional confrontations, and strange apparitions reflect the internal conflicts she cannot voice directly. The writing is introspective and layered, drawing heavily on metaphor to express states of mind that words alone struggle to convey. Deliver Me uses a branching structure that encourages multiple playthroughs. Choices alter the direction of Lingluo’s journey, leading toward different revelations and several possible outcomes. These routes are not merely alternate endings but full narrative detours that recontextualize earlier scenes or reveal insights previously obscured. The game uses its nonlinear design effectively: rather than offering a single “correct” path, it builds a composite understanding of Lingluo’s trauma across multiple runs. Hidden content, secret scenes, and additional layers of dialogue reward players who take the time to explore every possibility, making the story feel richer with each revisit. The visual presentation plays a significant role in shaping the game’s emotional impact. Character portraits and CG illustrations combine soft aesthetics with uneasy undertones, matching the game’s blend of beauty and melancholy. Colors are often muted or carefully contrasted to reflect Lingluo’s shifting mental states, while dream sequences adopt more surreal palettes and abstract compositions. The soundtrack, which incorporates atmospheric pieces and tracks inspired by the original music series, reinforces the tone—piano themes convey fragility, while more dramatic music underscores moments of emotional collapse. The use of sound in general, from quiet ambience to abrupt musical cues, amplifies the tension between comfort and dread that permeates the narrative. While the game excels in atmosphere and emotional storytelling, it also carries some limitations. Puzzle elements and hidden-trigger mechanics can feel opaque, occasionally interrupting the narrative flow with moments of trial and error. Some players may find certain branching requirements unintuitive without external guidance. The pacing can also fluctuate; segments of introspection sometimes stretch longer than expected, while dramatic revelations arrive quickly and without transition. Additionally, the game is available only in Simplified Chinese, restricting accessibility to those who can engage with its nuanced writing and symbolic themes. Despite these limitations, Deliver Me has earned a strong reputation within its niche because it speaks to the emotional struggles of its protagonist with sincerity and creative ambition. It does not rely on shock or spectacle but instead uses introspective storytelling to draw players into Lingluo’s internal world. The combination of psychological depth, evocative music, varied endings, and a story that re…
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 *** minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 12 чел., в среднем за 30 дней - 6.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - VRAM128M и 1 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
32 руб. в Steam.