Да, стоит играть
Возражений нет. Нюансы - ниже.

Возражений нет. Нюансы - ниже.
1
3 дня назад
66.7% положительных
Русского нет · всего 1 язык
660 руб.
Те же жанры Steam, вердикт «Да», сначала самые живые.
Публичная выборка отзывов из Steam. Вердикт считается по цифрам, тексты на него не влияют.
66,7% положительных за 30 дней
Steam не вернул достаточно отзывов на языке интерфейса - здесь показана выборка на всех языках.
Haven't been using it long but this app is revolutionary! Well done!!
Really neat app, love it!
Subject: Critical Bugs & Complete Tracking Failure - Detailed Bug Report Hello D.R.A.F.T. VR Development Team, I recently purchased your software and spent over 9 hours trying to get it to work, but I encountered severe technical issues and bugs that completely prevented me from using Full Body Tracking in VRChat. I ended up requesting a refund, but I am providing this detailed bug report to help you fix these issues for future updates. My Hardware Setup: VR Headset: Meta Quest 3 Tracking Device: iPhone 15 Pro Max Connection: Virtual Desktop (PCVR) Issue 1: OSC Connection & Random Port Assignments Even when the app states "Connected through OSCQuery," VRChat fails to send headset or wrist pose packets. The OSC Calibration button remains grayed out. When debugging inside VRChat, I noticed the game was attempting to send OSC data to a random dynamic port (e.g., 62163) and a subnet IP (192.168.0.138) instead of the configured 127.0.0.1 on Port 9000/9001. Resetting the OSC config in VRChat and clearing the AppData OSC folder did not fix this miscommunication between your app and the game. Issue 2: SteamVR Virtual Trackers Integration Failure When I abandoned OSC and tried the SteamVR emulation method, I successfully got the three virtual trackers (Waist, Left Foot, Right Foot) to show up as active (Green) in the SteamVR "Manage Trackers" settings with the correct draftvrbridge paths. However, despite SteamVR fully recognizing the trackers, the "Calibrate FBT" option completely refused to appear inside VRChat. I ensured I was in a standing play space and using a compatible avatar, but the game simply could not see the trackers provided by D.R.A.F.T. VR. Issue 3: "A-Pose" Calibration Clunkiness The initial floor and "A-pose" calibration process is incredibly unresponsive. It often gets stuck or requires an unnatural amount of side-to-side movement before it finally decides to publish the virtual trackers to SteamVR. Issue 4: Virtual Desktop Conflict There was a heavy conflict with Virtual Desktop's "Emulate Vive Trackers" setting, which caused SteamVR to constantly report connection losses until manually disabled. I hope you look into the OSC port binding bugs and the SteamVR tracker visibility inside VRChat, as the current state of the app is unplayable for this specific setup. Best regards,