Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
1
318 дней назад
0% положительных
Русского нет · всего 4 языка
710 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
This game is really easy but that's the point; it's meant to be a fun and lighthearted romp where you just bulldose your enemies with an increasingly ridiculous array of overpowered abilities; you start out with kicking ricocheting emoticons at people but then you get the ability to smite foes with lightning or drop literal moons on them like Majora. If you eat enough donuts, you get Runrun, a Mario Super Star power up that temporarily makes you invincible and kill every enemy you touch but also lets you jump six million feet in the air. The game's ridiculous escalation of power almost feels like a roguelike. I think the game's biggest flaw is that the level design doesn't play to the gameplay's strengths. The gamefeel encourages bulldozing through a straight line but the levels keep asking you to explore to find manga for new attacks and lightning rods for stat boosts. What's more, levels routinely are covered in chunks of blocks that are completely optional to progression and can only be broken through with Runrun, which one would rather keep for the journey ahead. It divides the player's attention rather unnecessarily, especially with how levels basically need the map for you to navigate them because of their sameyness. All the same, I finished the game in five and a half hours and had a fun time with it. Meandering progression aside, it's an energetic romp and I think more games need this kind of bulldozing gamefeel.
Extremely cute and soulful game, but *very* basic. It's a very simple platformer with very simple controls, though you do unlock more abilities and such as you progress. Honestly, it feels like a "VideoGame.exe". I think it's best enjoyed as an "Action Date" experience with Coneru, which *is* one of the selling points of the game. None of the abilities you unlock in the game are meant to matter much and it's a very casual platformer overall. This is reinforced by the beams (secondary attack) changing according to Coneru's will and just being a thing completely out of your control. The game does have you replay through every stage two times, but I don't think that's as bad as it sounds because the stages do change completely every time, just the tilesets and themes (objectives) stay the same. It's also pretty short in general anyway, but paired with the simplistic gameplay, it may be too underwhelming for some. I don't think you can genuinely game over before the final boss. The game *does* stop pulling its punches during the final boss and the true final boss, and I think it gets pretty fun then (couldn't pay me to do these guys hitless, though). The story is also at its climax during the true final boss, making it the highest peak of this game. It's not that this game is story-heavy, but I think they did a great job making it truly feel like an "Action Date" with Coneru and her bond with Socrates is a simple but heartwarming story to watch, and it comfortably concludes during the final final fight. Great aesthetics, very cute characters, but maybe too weak on the gameplay-side.
Great Music by Chroma!!!!! Simple but rly enjoyable gameply except just the Final Boss is kinda hard(ig its because I'm lazy to collect XD)
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 1 чел..
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - GeForce GTX950 и 8 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
710 руб. в Steam.