Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
604 дня назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
385 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
i was looking forward to playing this but was extremely disapointed, there was no tutorial, the combat is slow and unsatisfying and the games overall look is just very ugly even for "low poly" artstyle standards or whatever, game wasnt worth its money and i got it for 75% off Edit: Ok this was like really mean sorry about its been a rough few days and I'd just woken up. I don't retract my criticisms tho this game didn't hook me at all
the dev managed to make call of duty zombies + cruelty squad with a dash of ultrakill boring and unenjoyable, that is incredibly remarkable and quite frankly i have no idea how they accomplished that. after spending 4 hours on a run getting level 100 + round 50 and 9th on the leaderboard, it kinda really emphasizes how little depth this game has. it has shockingly none whatsoever. farm the statue guys with one enemy left alive. get a million levels. grab an upgraded grenade launcher congrats you are unkillable. weeee fun for its price, i dont recommend. maybe like a couple dollars. max. music is bangin tho, its got some absolute bops. EDIT- behold how the dev handles criticism and complains about someone using freecam to look for secrets insisting they’re cheating. the game is almost as awful as he is.
UBERSLAUGHTER, developed and published by BillyBobCletus, is a relentless retro-style first-person shooter that thrives on speed, excess, and sensory overload. It channels the spirit of classic arena shooters but pushes it into a far more chaotic and surreal direction, blending old-school design with modern intensity. From the moment it begins, the game establishes a clear identity: fast movement, constant aggression, and a refusal to slow down, all wrapped in a deliberately strange and over-the-top presentation. The gameplay is built around surviving waves of enemies within compact arenas, where mobility becomes just as important as firepower. Standing still is rarely an option; survival depends on maintaining momentum, weaving through attacks, and constantly repositioning. The controls feel responsive and immediate, allowing players to react quickly to the ever-increasing pressure. Weapons offer enough variation to keep combat engaging, encouraging players to switch approaches depending on the situation, though the emphasis remains on speed and efficiency rather than tactical depth. What distinguishes UBERSLAUGHTER from more traditional shooters is how it incorporates progression into its core loop. Players earn currency through performance, which can then be used to upgrade abilities and weapons. This system adds a layer of long-term development to what would otherwise be a purely skill-based experience. Each run becomes an opportunity not just to survive, but to improve—both in terms of player ability and in-game capabilities. This creates a feedback loop where repetition feels purposeful, as each attempt contributes to a gradual sense of growth. The tone of the game is intentionally exaggerated and often bizarre. It embraces a kind of chaotic humor and surreal storytelling that rarely takes itself seriously. Rather than presenting a structured narrative, it offers fragments of world-building and strange interactions that add personality without becoming the main focus. The result is a setting that feels unpredictable and unconventional, reinforcing the sense that the game exists in its own distorted reality. Visually, the game leans heavily into a retro aesthetic while amplifying it with modern effects. Pixelated textures, vibrant colors, and exaggerated visual effects combine to create a style that is both nostalgic and overwhelming. Explosions, enemy designs, and environmental details all contribute to a sense of constant motion and intensity. While this approach enhances the game’s identity, it can also make certain moments difficult to read, especially when the screen is filled with enemies and projectiles. Difficulty is a defining aspect of the experience. The game does not ease players in for long, quickly ramping up the challenge and maintaining a high level of intensity throughout. Enemy encounters are relentless, requiring quick reflexes and sustained focus. Success often comes through repeated attempts, as players learn patterns and refine their strategies. For those who enjoy challenging gameplay, this creates a rewarding cycle of improvement. For others, the constant pressure may feel overwhelming, particularly during longer sessions. Replayability is one of the game’s strongest features. The combination of score-based progression, upgrades, and the opportunity to refine performance encourages players to return and improve. Each run offers a chance to push further, survive longer, or achieve better results. Additional features, such as tools for creating or modifying levels, add further longevity, allowing players to extend the experience beyond the core content. At the same time, the game’s focus on a single, intense gameplay loop can limit its appeal. While the mechanics are solid, they do not evolve dramatically over time, and the experience relies heavily on player motivation to remain engaging. The surreal presentation and relentless pace may also not resonate with everyone, particularly those l…
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA Geforce GTX 1050 Ti и 8 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
385 руб. в Steam.