Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
2713 дней назад
100% положительных
Русского нет · всего 1 язык
165 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Developed by White Dew Game (白露社) and published by PeriScope Game, The Lost We Lost is a narrative-driven visual novel that places emotional authenticity above spectacle. Instead of building its appeal around fantasy settings or high-stakes conflicts, the game explores the quiet realities of everyday life through a series of interconnected stories set during one memorable summer. Its greatest strength lies in portraying ordinary people whose lives briefly intersect, demonstrating how chance encounters, personal struggles, and fleeting moments can leave lasting impressions long after they have passed. The game embraces a reflective tone that encourages players to appreciate subtle storytelling and emotional nuance rather than dramatic twists. The narrative follows multiple pairs of characters whose individual stories gradually reveal common themes of loneliness, affection, regret, and self-discovery. Each protagonist comes from a different walk of life, including a child dealing with isolation, adults burdened by complicated relationships, and troubled young people searching for meaning and connection. Rather than presenting heroes or villains, the game introduces believable individuals with personal flaws, hopes, and insecurities. Their conversations feel grounded in reality, allowing relationships to develop naturally instead of relying on exaggerated emotional moments. This approach makes the stories relatable and gives every character an authentic sense of humanity. One of the most impressive aspects of the game is its writing. The dialogue avoids unnecessary melodrama and instead focuses on genuine emotional exchanges that reveal personalities over time. Themes of memory, missed opportunities, and personal growth are woven throughout the experience, inviting players to reflect on their own lives while following the characters' journeys. The pacing is intentionally measured, allowing scenes to unfold patiently so emotional developments feel convincing rather than forced. While some players may find the deliberate progression slow, those willing to immerse themselves in the story will likely appreciate the careful attention given to character development. The visual presentation complements the game's storytelling remarkably well. Its anime-inspired artwork balances attractive character designs with expressive facial animations that communicate subtle emotions without excessive dialogue. Backgrounds depicting everyday streets, businesses, and neighborhoods create a believable setting that reinforces the game's grounded atmosphere. Instead of relying on elaborate fantasy environments, the artwork celebrates familiar locations that evoke nostalgia and reinforce the central themes of memory and personal history. Every scene contributes to the emotional tone without distracting from the narrative itself. Audio also plays an important role in shaping the overall experience. A gentle soundtrack accompanies the story with understated melodies that enhance moments of reflection, warmth, sadness, and hope. The music rarely dominates the scenes, instead supporting the emotional rhythm established by the writing. Voice performances further strengthen the cast by giving each character a distinct personality and believable emotional range. Together, the soundtrack and voice acting create an immersive atmosphere that helps players become invested in the relationships unfolding on screen. As expected from a traditional visual novel, gameplay mechanics remain simple. The experience primarily revolves around reading dialogue, progressing through scenes, and following the unfolding narrative. Players searching for action-oriented gameplay, challenging puzzles, or complex decision systems may find little mechanical depth. However, this streamlined design allows the storytelling to remain the primary focus. The mature themes and occasional depictions of adult situations are integrated into the narrative to support the realism of the cha…
以为买人间都是支持你们制作组的BG游戏是吧。之前本来打算等南栀出来以后入手整个聆花系列的,这下看来你们社的游戏都不用买了,反正你们也不稀罕百合玩家呗。
A narrative clicking game about pornography, gambling and drugs. No choice, only telling stories. good for leisure. 7/10
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - GeForce GT 625M и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
165 руб. в Steam.