Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
189 дней назад
100% положительных
Русского нет · всего 2 языка
Бесплатно
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Инди-ролевая игра с элементами мистики и восточных мотивов. Сюжет повествует о путешествии героя, ищущего божественного вмешательства в мире, полном древних тайн и мистических существ. Плюсы: Уникальный сеттинг — сочетание фэнтези и восточной философии создаёт неповторимую атмосферу и визуальный стиль. Глубокая система прокачки — множество навыков и умений, которые можно развивать в зависимости от выбранного пути и стиля игры. Захватывающий сюжет — мистические элементы и древние пророчества поддерживают интерес к происходящему на протяжении всей игры. Минусы: Неполная локализация — интерфейс и тексты могут быть частично на китайском, что затруднит понимание для не владеющих языком игроков. Технические требования — игра может потребовать мощного оборудования для оптимальной работы, что может стать проблемой для некоторых пользователей. Медленное развитие — начало игры может показаться затянутым, так как основное действие начинается не сразу, что может отпугнуть нетерпеливых игроков. Итог: подойдёт любителям инди-ролевых игр с необычным сеттингом и глубоким геймплеем. 愿有神助 привлечёт мистической атмосферой и философским подтекстом, но может потребовать терпения и мощного ПК.
The Immortal Is Watching is a small-scale narrative RPG built around observation, judgment, and the consequences of seemingly simple choices. Developed and published by 〖方式〗, it places the player in the unusual role of a Little Flower Fairy residing at a shrine. Instead of embarking on a conventional adventure filled with battles and equipment, the fairy listens to the wishes of visitors and decides which blessings to grant them. This immediately gives the game a different personality from traditional RPGs, with its focus placed almost entirely on interacting with characters, interpreting their circumstances, and discovering how one decision can influence later events. The central gameplay mechanic is deliberately easy to understand. Visitors come to the shrine with personal wishes, concerns, and desires, while five wooden plaques provide different blessings that can be bestowed upon them. Choosing a plaque influences what happens to that character afterward. There is little emphasis on reflexes or mechanical skill, so most of the challenge comes from reading each situation carefully and deciding what kind of intervention seems appropriate. The simplicity works well for a game designed around short sessions, although players expecting substantial RPG systems, combat, inventory management, or extensive exploration should adjust their expectations. An important part of the experience is discovering that the shrine's visitors are not necessarily isolated characters. Their stories and relationships can intersect, making the consequences of individual blessings more interesting than they initially appear. Learning these connections gradually provides additional context for earlier decisions and encourages experimentation during subsequent playthroughs. A choice that seems reasonable when meeting someone for the first time may appear very different after discovering more about that person's circumstances or relationships. The narrative unfolds across ten days of trials for the Little Flower Fairy, and the decisions made during that period ultimately determine her fate. There are six endings to discover, giving the short campaign a clear replay incentive. Previously unlocked storylines can also be reviewed after finishing the game, making it easier to understand the branching structure and investigate outcomes that were missed. This is particularly useful because the game is designed around repeated experimentation rather than one enormous playthrough. A complete run is expected to take roughly half an hour, which could initially sound extremely brief. In practice, the short duration complements the multiple-ending structure. Replaying a thirty-minute narrative to test different combinations of blessings is much more inviting than repeating several hours of content whenever the player wants to investigate another branch. The result feels closer to interactive fiction or a compact visual novel with light role-playing elements than a conventional RPG. Its longevity therefore depends heavily on how interested the player becomes in uncovering alternative outcomes. Visually, the game uses a colorful 2D presentation with an anime-inspired appearance that suits its supernatural premise. The shrine environment and Little Flower Fairy concept establish a gentle fantasy atmosphere, while the relatively uncomplicated interface keeps attention on the characters and their stories. The experience is intentionally calm, with reading and decision-making forming the majority of player interaction. Those who enjoy relaxing narrative games are likely to appreciate this restrained approach, while action-focused players may find the limited interaction repetitive. The English localization is one of the more significant concerns. The English version relies on machine translation, and some dialogue or descriptive passages may consequently sound unnatural. This matters more than usual because understanding characters and interpreting their wishes a…
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Да, в Steam игра бесплатная.