Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
428 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 2 языка
385 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
[後半に日本語レビューあり] Gunma Obsession x MSX 16-Color Psychedelic Retro Side-Scrolling STG A pseudo-retro side-scrolling STG faithfully recreating the graphics (16-color palette) and sound (PSG+SCC) specifications of MSX computers, which were popular in 1980s Japan. Set in Gunma Prefecture, you control a cute pixel-art girl, mowing down enemies themed around Gunma's nature and culture with auto-shot. Originally released for smartphones in 2014, this Steam version was reborn with substantially increased content after roughly a decade. Created by a developer who helmed multiple cult classics during his time at a major publisher, the solid game design backed by that pedigree is evident throughout. The game consists of 8 main stages plus hidden stages accessible under special conditions--3 of them in total. Controls are stripped to a single auto-fire button, thoroughly embracing the "good old STG" philosophy from before the bullet-hell era. Multiple aircraft and barriers are available to choose from, and continues are generously provided, making it approachable for STG newcomers. Meanwhile, the conditions for accessing hidden stages are demanding, offering plenty of challenge for dedicated players. A multiple-ending system where discovering hidden items within stages affects the outcome also provides motivation for replays. Visually, the MSX1-compliant 16-color palette dominates every last frame (and I mean literally!), and the boss designs crafted within these hardware constraints possess a unique intensity. A daruma boss unleashing its "Daruma Barrage," a frog emerging against the backdrop of Kusatsu Hot Springs, a confrontation with a giant fish overlooking Gunma's mountains--local elements are woven into every corner of the bosses and stages. The screen composition is so dense it borders on psychedelic, and this will undoubtedly divide opinions, but this information overload IS the game's fierce identity. It is also intriguing that the developers themselves describe it as "insane." The BGM has also earned high praise. The compositions leveraging PSG+SCC sound chips, combining the warmth and power of 8-bit audio, will evoke nostalgia for players familiar with MSX-era sound, while potentially serving as an introduction to retro audio for newcomers. A soundtrack DLC is also available. If there are areas for improvement, it would be that the sheer density of on-screen information can make it difficult to distinguish enemy bullets from backgrounds in certain sections. There is no save function and it is a single-session format, but the short time per run makes repeated plays quite feasible. A few more hints toward hidden stage conditions might have smoothed the path to deeper engagement. That said, viewing these aspects as part of faithfully carrying on the "old-school feel" makes them feel like a natural design choice. Beyond MSX-generation retro game enthusiasts, this title--packed with love for Gunma and passion for game-making--can be recommended to players seeking a quick retro STG fix. Personally, the fact that such distinctive visuals and sound were achieved within the MSX 16-color constraint speaks to the developer's dedication. HHF-chan's comment: "Gunma-obsessed MSX retro side-scrolling STG -- the psychedelic madness (total compliment!) is absolutely irresistible!" 群馬県偏愛×MSX16色のサイケデリック系レトロ横STG 1980年代に日本で普及したMSXコンピュータのグラフィック仕様(16色パレット)とサウンド仕様(PSG+SCC音源)を忠実に再現した、擬レトロ横スクロールSTGだ。群馬県を舞台に、可愛いドット絵の少女を操作し、オートショットで群馬の自然や文化をモチーフにした敵を撃ち落としていく。元々は2014年にスマートフォン向けに発表された作品で、約10年の歳月を経てボリュームを大幅に増量したSteam版として生まれ変わった。かつてセガでカルト的名作を複数手がけた経歴を持つクリエイターが独立後に制作しており、その経歴に裏打ちされたゲームデザインの手堅さが随所に感じられる。 ゲーム構成は全8ステージに加え、特殊な条件で到達可能な隠しステージが3つ。操作はワンボタンのオートショットのみと徹底的にシンプルで、弾幕系が主流となる以前の「良き古きSTG」を志向している。複数の機体とバリアから装備を選べるほか、コンティニューも寛大に用意されており、STG初心者でもクリアまでたどり着きやすい。一方で隠しステージの出現条件は相応に厳しく、やり込みプレイヤーにもしっかり歯応えを用意している。ステージ中に隠されたアイテムの発見がエンディングに影響するマルチエンディング仕様で、周回への動機も確保されている。 ビジュアル面ではMSX1準拠の16色パレットが全編を支配しており(本当に言葉通り!)、ハード制約の中で表現されるボス造形には独特の迫力がある。だるまが「達磨弾幕」を展開するボス戦、…
There are many games that are retro inspired, or strive for a retro aesthetic. But there are few games that truly capture the precise essence of the system it seeks to emulate. The Girl from Gunma kai is one such game. Clearly coming from the heart of an artist with complete love for the bygone eras of his gaming youth, The Girl from Gunma kai looks, feels, sounds and plays like it really is a cheap Casio game on the MSX. It is gorgeous in its deliberate flaws, as much as it is gorgeous for shaping beauty through its graphical limitations and its bombastic music. It's also a game of two sides. Casually, playing through the game normally, finding secrets, collecting powerups, you get a simple but enjoyable shmup that takes you on a tour of Gunma. When you try for secret bosses and hidden endings, the game becomes progressively more difficult and a true challenge. And now the elephant in the room: The dancing anime girl. Some people are uncomfortable with the dancing anime on the right, with worry that it might be some kind of sexualized child thing. The character Coyotl is not a child, and the game makes a running gag in how she's never drawn the same way twice - different art in the game and in the instruction manual give her different faces, and the dancing girl on the side is basically her chibi form. It's never sexualized, and is basically just acting as an energetic cheerleader. But since some folks I speak to are put off by it, it Is possible to remove her dancing chibi by disabling the border element in the options menu. Play as you like. So overall, an incredible love letter to the MSX from someone who expertly recreated the experience. Play it for the fun and casual shooting tour through Gunma and its landmarks, play it for an intense challenge that I still haven't fully overcome.
Subway surfers for 45 year old japanese salarymen. It feels rewarding to master despite being so simple and often unforgiving, but the 5 continues balance everything out. It does a great job at encapsulating a MSX game and I never knew what I'd run in to next, it's an excellent cult game.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - geforce 1050 и 0.015625 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
385 руб. в Steam.