Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1039 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 7 языков
460 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
THE EDITOR offers an unusual blend of narrative adventure, newspaper management, mystery, and decision-driven simulation. Instead of placing players in the conventional role of a detective, it makes them the chief editor of a newspaper covering a politically sensitive murder case. A congressman has been killed and his aide is considered the prime suspect, but the real intrigue comes from deciding how the newspaper should frame the developing story. Developed and published by DECATREE GAMES, the game builds its identity around the idea that journalism can influence events rather than simply report them. Each working day centers on preparing a front-page story. Players decide what editorial approach to take, select headlines, and alter photographs to complement the message being communicated. These tasks are mechanically straightforward, but their consequences give them weight. A sensational headline may attract attention, while a restrained approach could protect the newspaper's reputation. Manipulating an image to reinforce a particular narrative can also influence how readers interpret events. The simplicity of these mechanics keeps the focus on judgment rather than technical complexity. What makes the concept particularly effective is that editorial choices have consequences beyond the newspaper itself. The way stories are presented can affect the people connected to the murder investigation and ultimately contribute to determining their fate. This gives routine publishing decisions a moral dimension. Players are repeatedly encouraged to think about whether they are presenting information responsibly, pursuing commercial success, protecting the publication, or deliberately guiding public opinion toward a preferred conclusion. The management side adds further pressure through credibility, sales, and autonomy. These competing concerns make it difficult to approach every story from a single perspective. Maximizing sales is not necessarily compatible with maintaining credibility, while protecting editorial independence can require decisions that are less immediately rewarding. Although these systems are more streamlined than those of a dedicated business-management simulator, they complement the narrative by making the newspaper feel like an organization whose survival and reputation matter. Its nonlinear structure is another major strength. Choices matter because they can steer events in different directions, making the experience more than a fixed mystery with occasional dialogue options. Players can experiment with different editorial philosophies across subsequent playthroughs, perhaps prioritizing responsible reporting during one run and pursuing a more provocative publication during another. This creates worthwhile replay value for anyone interested in discovering alternative consequences and seeing how individual decisions interact with the broader investigation. The atmosphere also benefits from its noir-inspired political mystery. The combination of murder, questionable evidence, media influence, and institutional pressure creates a setting where certainty is difficult to achieve. Rather than relying heavily on action, the game generates tension through information and responsibility. The player possesses considerable influence, but that influence is exercised through headlines, photographs, and editorial direction. This makes the newsroom feel like an active part of the conflict rather than simply a location where exposition is delivered. Visually, the stylized presentation fits the game's somewhat unconventional mixture of serious themes and accessible mechanics. Point-and-click interactions and readable interfaces make the core systems approachable, while the focus on articles and photographs reinforces the newspaper theme. The game also includes achievements, cloud functionality, statistics, leaderboards, and other supporting Steam features, although these remain secondary to the narrative campaign. There…
This game has a fantastic premise and a lot of promise, but some of the outcomes are just downright nonsensical. 70% of the subheadline choices make no sense for anyone that has read a newspaper published in English.
An interesting take on what a visual novel can be, but lacks variety and has little focus on, well, you know, editing process itself.
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Intel Graphics 4400 и 2 ГБ памяти; рекомендуется Intel Graphics 4400 и 2 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
460 руб. в Steam.