Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
387 дней назад
100% положительных
Русский + ещё 8 языков
240 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Игра скучная нудная хрень,поиграл где-то час.Дальше играть не интересно.Волны однообразные,антураж слишком квадратный.Самих механик,оружия слишком мало для того чтобы было за что зацепится.Перки в игре не выпадают,только патроны.Собираешь энергию на локации и модифицируешь оружие.Есть турель в центре площадки.Сама турель тухлая,пока первые волны она еще как то помогает,но с каждой волной зомбаки становятся всё живучей и она становится бесполезной!И каждый чих нужно покупать - патроны,активация турели,активация апгрейда оружия.Всё сделано как то слишком топорно.Для мобилки такая игра может и пойдет на компе в такое играть зашквар!
Temporal Purge: Z is a first-person survival shooter developed and published by Exec Games that blends science fiction ideas with fast-paced zombie combat and replay-focused progression systems. Instead of building itself around cinematic storytelling or slow survival simulation mechanics, the game prioritizes constant action, escalating enemy encounters, and long-term player improvement. It combines wave-based combat with futuristic concepts involving dimensional travel, creating an experience that feels familiar to fans of survival shooters while introducing larger science fiction ambitions that help separate it from more traditional zombie games. The premise places players into the role of an interdimensional soldier fighting to prevent humanity’s extinction after a catastrophic outbreak devastates civilization. Rather than limiting the conflict to a single ruined city or isolated survival zone, the game expands its scope through travel across different timelines and environments. This approach immediately gives Temporal Purge: Z a larger sense of scale. The fight against the undead becomes more than survival alone. It transforms into a mission tied directly to saving humanity itself through exploration, combat, and discovery. The gameplay structure revolves heavily around wave-based survival encounters. Players enter hostile locations and defend themselves against increasingly dangerous enemy attacks while improving equipment and learning combat systems. Survival becomes progressively more demanding as stronger enemy groups begin appearing, forcing players to balance movement, precision, and resource management carefully. The pacing favors players who enjoy constant action rather than slower exploration-heavy survival experiences. Combat remains the core attraction throughout the entire experience. Firearms form the primary toolset for survival, with players gradually unlocking stronger weapons and improving combat effectiveness over time. Weapon upgrades create a satisfying sense of progression because later encounters require more preparation and efficiency. Building stronger equipment gradually becomes an important part of long-term success rather than simply a bonus reward. Additional progression systems help strengthen replay value. The game introduces abilities and enhancements tied to mysterious cosmic forces, creating opportunities to further customize combat performance. These systems help repeated sessions remain engaging because progression extends beyond simply surviving longer. Players continue unlocking advantages and experimenting with different approaches while refining overall performance. One of the more interesting mechanics comes through dimensional travel and ship management systems. Rather than existing entirely inside a single combat arena, players use a spacecraft that supports movement across multiple environments and timelines. This mechanic strengthens the science fiction identity significantly. Different locations create greater environmental variety while helping the larger setting feel broader than standard survival shooters focused entirely on a single outbreak zone. Replayability clearly serves as one of the game’s biggest priorities. Leaderboards encourage competition and efficiency improvement while hidden discoveries reward exploration and experimentation. The wave-based structure naturally creates opportunities for repeated play because mastery becomes part of the larger progression loop. Returning to improve performance and optimize combat strategies creates long-term motivation beyond simply completing objectives. Enemy pressure remains one of the stronger aspects of the gameplay experience. The increasing difficulty curve encourages adaptation without immediately overwhelming players. Later stages become increasingly chaotic as larger enemy groups appear, creating moments where preparation and weapon upgrades begin to matter substantially more. The tension created by escalat…
Ever since I was 10 I thought a standalone Call of Duty: Zombies game was a no-brainer idea. This isn't that, but it's as close as we'll probably ever get. Good, simple game.
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Да: интерфейс. Русской озвучки нет.
Нет, это однопользовательская игра.
Видеокарта: минимум - Nvidia GTX 1050/AMD RX 560 or better и 8 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
240 руб. в Steam.