Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
1
269 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
550 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
В Игре уныло буквально все% - Унылые локации - Унылые враги - Унылой эксплоринг, когда тебе накарте все подсвечивают - Унылый мувмент персонажа, который ощущается как пластмасса. Есть намного лучше метроидвании за такой ценник?
Отличная метроидвания. Все в неё великолепно, разве что не понравилась реализация меню способностей: очень мелкие иконки, сходу не разберешь какие открыты, какие закрыты, какие доступны для изучения.
This game has some interesting ideas, particularly around unlocking new abilities. The overall experience, though, just feels bad. Here are the things that got under my skin enough to make me want to stop playing: - An early upgrade makes it so that shooting enemies builds up target on them. You can detonate this for bonus damage. However, the activation has about a half second delay where you cannot move at all. It makes the relatively fluid combat feel halting and will be a frequent reason why you take damage you otherwise would have dodged early on. - The bosses are INCREDIBLY spongey. For all the time you spend fighting them, you won't see very many variations on their attacks. This has been the biggest drag so far. Every time I get to a boss I just want to go play something else instead. - Boss attacks are not hard to dodge but when you DO get hit, it takes a significant portion of your health. You're generally only ever three or four hits from dying at most. This makes boss fights something of a marathon where you see most of what makes a boss interesting in the first minute but you're stuck shooting for another 3 minutes to get through it. - The map can show rooms and items in those rooms but does not record obstacles that blocked you from going through them. This lead to me wandering to each spot that I previously couldn't get to only to find the one door that I could now get through with my new upgrade. More map info would help significantly with rewarding exploration. - The game's objective marker gets moved to the next "main" objective but then the game tells you that you probably shouldn't go there and should explore first. I get that this can be interesting from a non-linear perspective as there's nothing to stop you from tackling the game out of order but it seems to be a fairly common complaint that folks are missing the expected path and getting irritated while throwing themselves at an area that is much harder than it otherwise would be if they had found the upgrade they were intended to find first. - The handling of some of the moves, particularly the slide, feels off. I can't say that it definitely is but I frequently found myself sliding in an unintended direction, particularly during boss fights when it mattered the most. Overall, the game is just kind of boring and grindy? It checks a lot of boxes for me but ultimately I just can't see myself continuing with it.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 1 чел..
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Geforce 9600 GTx+ и 6 ГБ памяти; рекомендуется GeForce GTX 560 и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Verified - проверено Valve.
550 руб. в Steam.

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