Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
365 дней назад
33.3% положительных
Русский + ещё 10 языков
200 руб.
Сравним с вашим ПК и прикинем FPS
Динамика появится после двух еженедельных снимков.
Подробных отзывов на русском мало - добавлены отзывы на других языках.
the shapes are soooo light.....i really tried to get used to it but sometimes it's just mind boggling :/ the gravity isn't gravit-ing
feature rich for a suika game and the physics are really good. i have been yelling TOUCH EACH OTHERRRRRRR like some kind of desperate sweaty shape voyeur
Suika Shapes, developed and published by Zanthous, is a lively and highly replayable physics-based puzzle game that expands on the familiar “merge-to-grow” formula made popular by the Suika-style genre. Instead of simply recreating the classic fruit-stacking routine, it builds a much broader experience around it—one that emphasizes experimentation, variety, and competitive play just as much as casual puzzle enjoyment. Its appeal lies not only in its satisfying core mechanic of merging shapes to form larger ones, but in the sheer range of modes, modifiers, and multiplayer options that give the game remarkable longevity. Suika Shapes is easy to understand within seconds, yet its depth emerges over time through strategic placement, physics quirks, and the constant tension of managing limited space. At the heart of the game is the simple act of dropping shapes into a contained space and allowing gravity and physics to determine how the pieces settle. When two identical shapes touch, they merge into a larger version, freeing up space and increasing your score. This mechanic is deceptively straightforward, but the challenge escalates rapidly as the board fills and the physics interplay becomes increasingly unpredictable. Shapes bounce, tilt, and cluster in ways that require players to anticipate outcomes several moves ahead. The thrill comes from those perfect merges that cause chain reactions, clearing precious room and allowing players to push their score just a little further before the stack spills over the top and ends the run. What makes Suika Shapes stand out is the abundance of content layered on top of this foundation. With more than 25 distinct shapes, each with its own size, weight, and physics profile, the game keeps players constantly adjusting their strategies. Beyond shape variety, the inclusion of seven separate game modes ensures that no two sessions feel alike. Classic mode offers a relaxed structure true to the genre’s roots, while other modes—such as Speed, Evolution, Wheel, and Balance—introduce twists that dramatically alter gameplay flow. Speed mode ramps up the pressure with a rising floor, forcing hasty decisions. Wheel mode rotates the entire arena, adding chaos to every placement. Balance mode places the puzzle on a tilting platform, turning each drop into a fight against physics itself. These inventive variations transform the familiar merge-loop into a series of unpredictable challenges. The game’s modifier system adds yet another layer of customization and replayability. Options like low gravity, slippery surfaces, bouncier shapes, or instant-drop functionality radically shift how the puzzle behaves. Using modifiers, players can amplify the chaos, tighten the challenge, or create a more controlled and strategic environment depending on their preference. This sense of control over the puzzle’s behavior makes Suika Shapes feel almost sandbox-like, inviting players to experiment with different combinations and discover new ways to interact with the physics-driven world. Multiplayer is another major strength, elevating Suika Shapes from a relaxing solo puzzle experience to a competitive and cooperative game. Both local and online multiplayer modes are supported, allowing friends to play together or compete head-to-head. The versus mode, in particular, transforms the gameplay dynamic—executing merges and combos doesn’t just boost your own score; it can also shrink your opponent’s available space or send disruptive elements their way. This gives Suika Shapes an intensity reminiscent of classic competitive puzzle games like Tetris Attack or Puyo Puyo, while still retaining the charm and unpredictability of the merge-based physics system. Leaderboards with thousands of entries further encourage mastery, giving score-chasing players plenty of reasons to refine their techniques. Visually, Suika Shapes adopts a bright, minimalist aesthetic that prioritizes clarity and readability. Shapes are color-coded an…
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Да: интерфейс, субтитры, озвучка.
Да, есть кооператив по сети и на одном экране. Это многопользовательская игра.
Видеокарта: минимум - DX10, DX11, DX12 capable и 0.25 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
200 руб. в Steam.