Нет, сейчас не стоит играть
Мало игроков онлайн
Почему оценка C: отзывы смешанные, и онлайн заметно проседает

Мало игроков онлайн
Почему оценка C: отзывы смешанные, и онлайн заметно проседает
2
106 дней назад
75% положительных
Русского нет · всего 1 язык
Бесплатно
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
武林绝学之功夫传奇 is a free-to-play idle RPG that blends Chinese martial-arts fantasy with hero collecting, card-based progression, multiplayer competition, and long-term character development. Developed and published by 功夫传奇, it entered Early Access in July 2026 with an unusually broad collection of systems already forming its core experience. Rather than presenting kung fu through demanding real-time fighting mechanics, the game focuses on assembling powerful teams, improving heroes, gathering resources, and gradually overcoming increasingly difficult challenges. The hero system is one of its defining features. Players can recruit legendary figures such as Lü Bu, Pangu, and Chang'e, creating a deliberately fantastical mixture of historical and mythological personalities. Heroes belong to six attributes: Wind, Fire, Water, Light, Dark, and Soul. These attributes interact through a counter system, giving team construction more purpose than simply filling every slot with the characters carrying the highest numerical power. Developing a balanced roster becomes important because different activities can encourage different formations and strategies. Its idle foundation makes progression relatively accessible. Resources and character growth are designed around a loop that does not demand uninterrupted attention, allowing players to return periodically, claim rewards, perform upgrades, and continue pushing forward. This relaxed structure is combined with numerous PVE and PVP activities. Trials, exploration-oriented modes, mining activities, bounty objectives, arena competitions, and other challenges provide different destinations for the power accumulated through regular progression. The sheer number of activities helps prevent the experience from being entirely dependent on passive advancement. Character development extends beyond straightforward leveling. Heroes can be collected, upgraded, and strengthened through star-based advancement, while the protagonist has a separate progression path. Equipment development adds another layer through specialized masters associated with offensive power, health, and defense. These overlapping systems create plenty of opportunities to optimize a team, although they also mean players should expect extensive menus, currencies, upgrades, and incremental statistical improvements. Anyone who enjoys carefully improving multiple interconnected systems will likely find this satisfying, while players seeking a simpler RPG may consider it excessive. The broader martial-arts setting provides some context for all of this progression. Players undertake assignments associated with towns and martial sects, unlock additional maps, explore new areas, and gradually build their own legend. There are also guild features involving cooperative bosses, territorial conflicts, and exploration activities containing randomized events. Personal territory mechanics, relics, support-oriented systems, and competitive modes further expand the number of progression paths available. The game consequently feels less like a traditional narrative-driven martial-arts adventure and more like a persistent collection of interconnected activities built around making a roster stronger. Combat emphasizes the satisfaction of overwhelming enemies after investing heavily in character growth. Much of the pleasure comes from seeing previously difficult encounters become manageable once the correct heroes, upgrades, equipment, and attribute relationships are assembled. This creates a strong power-growth loop, but it also exposes one of the game's limitations. Players expecting precise martial-arts controls, elaborate combos, parrying, or highly skill-dependent action will not find those elements at the center of the design. Strategy largely takes place before and around combat through preparation and progression. The multiplayer side provides an additional reason to take optimization seriously. Arena variants and guild competition allow deve…
Сейчас нет: мало игроков онлайн. Оценка GameHealth - C: отзывы смешанные, и онлайн заметно проседает.
Сейчас в Steam 2 чел., в среднем за 30 дней - 3.
Нет, Steam не указывает русский язык у этой игры.
Да, в неё играют против других людей по сети.
Да, в Steam игра бесплатная.