Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
12
572 дня назад
89.9% положительных
Русского нет · всего 1 язык
385 руб.
Минимальная цена (IsThereAnyDeal): ≈ 523 ₽
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
再见断刀 is a narrative-driven mystery visual novel developed by 非侠游戏 and published by LoveStoryProject. Set against a backdrop inspired by classical Chinese aesthetics, the game blends detective storytelling with interactive exploration, creating an experience that focuses more on unraveling human motives and layered truths than on fast-paced gameplay. Its appeal lies primarily in its atmosphere, character writing, and the freedom it grants players to piece together a complex case. The story unfolds within a secluded mountain villa where a brutal series of events has disrupted what once appeared to be a refined and tranquil environment. Players assume the role of a young investigator navigating this tense space, interviewing suspects, collecting evidence, and attempting to reconstruct the sequence of crimes. Rather than presenting a linear progression, the game allows movement between locations and conversations in a semi-open investigative format. This design choice enhances immersion by giving players control over the pace and direction of their inquiry. A central strength of 再见断刀 is its emphasis on character depth. The cast is broad, with each individual possessing distinct motivations, secrets, and emotional histories. Dialogue plays a crucial role in uncovering contradictions and subtle clues. Testimonies are not always reliable, forcing players to evaluate statements critically rather than accept them at face value. The narrative frequently challenges assumptions, encouraging careful attention to detail. Multiple endings emerge based on the player’s deductions and choices, reinforcing replayability and rewarding thorough investigation. Visually, the game adopts an art style rooted in traditional Chinese design influences. Character portraits are expressive and varied, while backgrounds evoke the atmosphere of a classical drama, complete with intricate architecture and muted color palettes that enhance the somber tone. The careful visual presentation supports the investigative mood, creating a cohesive sense of place. Sound design further contributes to immersion, with understated music and ambient effects underscoring moments of tension and revelation. The pacing is deliberate and dialogue-heavy, reflecting its visual novel foundation. Players who appreciate slow-burning mysteries and character-driven storytelling will likely find satisfaction in its methodical structure. However, those seeking rapid action or gameplay variety may find the experience contemplative rather than dynamic. The investigative mechanics focus on logical reasoning and narrative progression rather than puzzle complexity or action-based challenges. The game’s writing explores themes of trust, betrayal, loyalty, and moral ambiguity. As the investigation unfolds, players encounter situations that challenge straightforward interpretations of guilt and innocence. Emotional undertones give weight to the mystery, ensuring that revelations carry narrative impact beyond simple plot twists. This layered storytelling approach distinguishes the game from more formulaic detective titles. While primarily targeted at a Chinese-speaking audience due to language availability, its structure and thematic design make it accessible to fans of narrative mystery games who can engage with its text. The addition of downloadable narrative expansions further broadens the story’s scope, offering deeper exploration of side arcs and character backgrounds. Overall, 再见断刀 stands as a carefully crafted detective visual novel that prioritizes atmosphere and character complexity. It delivers an immersive investigative experience grounded in traditional aesthetic influences and branching narrative design. For players drawn to intricate storytelling, layered mysteries, and emotionally resonant character interactions, it offers a compelling and thoughtfully constructed journey through deception and discovery. Rating: 9/10
半夜三点半玩完游戏的我盯着电脑屏幕,决定写下这篇评论。如果说这只是游戏,好像漏缺了什么。短刀从角色、剧情、主题又或者是谜题本身,都有着优秀或以上的执行力 - 我觉得它担得起文学作品的称呼。 对于初玩的人来说最劝退的有可能是刚开始的慢节奏,但相信我,慢是有原因的,毕竟欲扬先抑。
真不知道我是在玩游戏还是在读小说,22分钟过去了我以为我看完开头剧情。可以开始玩了,结果只是解锁场景还是和不同npc对话!查了一下攻略原来晚上调查才开始,而且开头这段竟然要看1个多小时!?。难怪号称60万字文本嗯这不是推理游戏应该是推理小说吧。就以推理小说来说这么无聊的开头也不算合格。看评论后期案子节奏比较好,行吧差评先留着,如果后面确实不错再改。就是不知道以目前这种长篇大论来看我什么时候能打到后面部分。。。
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Сейчас в Steam 12 чел., в среднем за 30 дней - 23.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 对应DirectX9.0 VRAM128MB以上的显卡 и 4 ГБ памяти; рекомендуется 对应DirectX9.0 VRAM256MB以上的显卡 и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
385 руб. в Steam.