Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
1
329 дней назад
75% положительных
Русского нет · всего 1 язык
710 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
マーダーミステリーパラドクス このひと夏の十五年 is a narrative-focused mystery adventure that translates the structure and tension of tabletop murder mystery games into a carefully paced single-player experience. Developed by 213℉ and published by Aniplex Inc., the game leans heavily into storytelling, social deduction, and player-driven reasoning rather than traditional puzzles or action mechanics. It is a title that rewards attentiveness, emotional intelligence, and the willingness to engage deeply with characters whose words and silences can be equally revealing. The story unfolds during the summer of 2004 on a remote Japanese island, a setting that immediately establishes a sense of isolation and unease beneath its tranquil surface. You play as Itsuki Amazawa, a teenager visiting the island for the first time, gradually becoming entwined in a long-standing local mystery tied to unexplained disappearances. What initially feels like a nostalgic summer visit slowly transforms into something far more unsettling as personal histories, buried secrets, and conflicting memories come to light. The narrative makes strong use of time, memory, and perspective, allowing the island itself to feel like a silent witness to events that refuse to stay buried. Gameplay is structured around cycles of investigation, conversation, and group deliberation, echoing the rhythm of a real-life murder mystery session. Rather than simply collecting items or solving logic grids, players gather information primarily through dialogue. Conversations are dense with subtext, and what characters choose not to say can be as important as explicit clues. The game constantly asks players to evaluate credibility, motivation, and emotional reactions, encouraging a more human form of deduction than purely mechanical problem-solving. A defining feature of the experience is how player choice affects not only the flow of information but also interpersonal dynamics. Dialogue options shape how others perceive you, influencing trust, cooperation, and confrontation during key discussion phases. Accusations, defenses, and alliances emerge organically from these interactions, making each playthrough feel distinct. Success is not determined solely by uncovering the “right” clues, but by how convincingly you interpret and present them within a social context. The visual presentation supports this emphasis on character and mood. The art style is clean and restrained, focusing on expressive character portraits and clear text presentation rather than visual excess. This simplicity keeps attention on facial expressions and dialogue, which are critical to understanding emotional shifts and hidden tensions. Backgrounds and environmental details reinforce the atmosphere of a quiet island with an unsettling undercurrent, while subtle changes in tone signal when the narrative is moving toward more dangerous territory. Audio design further enhances immersion without overwhelming the experience. Music is used sparingly, often underscoring moments of reflection or tension rather than dominating scenes. Silence is employed effectively during investigations and conversations, allowing players to focus on the weight of words and pauses. This restraint contributes to the feeling that the mystery unfolds naturally rather than being driven by constant dramatic cues. Replayability is one of the game’s strongest aspects. Because outcomes depend heavily on choices, interpretation of evidence, and relationship management, multiple endings are possible. Revisiting the story with different priorities can reveal new layers of characterization and previously hidden narrative connections. The game respects the player’s intelligence, offering guidance when necessary but never fully removing the responsibility of deduction, which keeps repeat playthroughs engaging rather than mechanical. What sets this title apart from many visual novels is its balance between emotional storytelling and logical reasoning. The mystery…
I got this game on a sale and even though I know very little Japanese I was able to somewhat understand it with the help of Screen Translation.As for the review,It's a good solid mystery game, It reminded me of Summertime Rendering with how both take place in a small island and dealt with time travel. There were some questions I still have after getting the true ending but i think they wrapped it up pretty nicely. Overall, A solid game and one I would recommend getting on a sale if you are a fan of mystery/deduction and games of that like. It's also helped me to practice learning Japanese but that's just my personal opinion.
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Сейчас в Steam 1 чел., в среднем за 30 дней - 2.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Intel HD Graphics 520 и 4 ГБ памяти; рекомендуется Intel UHD Graphics 630 и 4 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
710 руб. в Steam.