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Официальная обложка 山:临界幸存者

山:临界幸存者

Разработчик: 迩来工作室 · 2022

WindowsОднопользовательская игра
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 2 минуты назад

Плюсы

Пока нечего выделить

Минусы

  • Положительных отзывов стало меньше: сейчас 100%, было 91%
  • Русского языка нет

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима

Последний патч

1541 день назад

Свежие отзывы Steam

100% положительных

Языки Steam

Русского нет · всего 1 язык

Текущая цена

133 руб.

Системные требования

Минимальные
Видеокарта
DirectX or OpenGL compatible card
Процессор
1.6Ghz Single Core
Память
1 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

Минимальные
ВидеокартаDirectX or OpenGL compatible card
Процессор1.6Ghz Single Core
Память1 ГБ
СистемаWindows Vista/7/8/10
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера1
Изменение за 7 дней+0.0%
Меньше всего за период027 сент.
Пик за период21 окт.

Steam · 26 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

非常不错的作品,全语音大大加分,非常有诚意!我完整听语音一周目10小时。大家8小时全成就怎么来的? 问题也很明显。虽然中式恐怖氛围很好,但人物行为逻辑又很迷。这种操作就直接把作品拉到小菜类水平。双性别主角也完全没必要。一开始就设定男主能减少很多工作量。如果把精力用在打磨剧情细节可能会好很多。 总的来说多周目剧情非常充实,还有后日谈,是不可多得的佳作。

10 ч в игре
Рекомендует· Отзыв на английском

山:临界幸存者 is a narrative-driven mystery and psychological thriller developed by 迩来工作室 and published by WindField Games, standing out as a distinctive visual novel rooted deeply in Chinese folklore, ritual culture, and collective psychology. Rather than relying on overt horror or action-driven mechanics, the game builds its impact through atmosphere, slow-burning suspense, and an intricate web of human relationships shaped by tradition, fear, and secrecy. From its opening moments, it signals that this is a story-focused experience where meaning is uncovered through careful reading, observation, and choice rather than reflexes or spectacle. The story begins with a personal tragedy that quickly expands into something far more unsettling. The protagonist arrives in a remote mountain village searching for his missing sister, only to discover that her disappearance is connected to a rare ceremonial event known as the “Fairy Feast,” a ritual held once every three years. On the surface, the ceremony appears to be a sacred tradition meant to maintain harmony between the village and unseen forces. Beneath that surface, however, lie unexplained deaths, contradictory testimonies, and long-suppressed truths. As the protagonist digs deeper, the village itself begins to feel less like a community and more like a closed system sustained by shared guilt, denial, and fear of disruption. The game’s narrative structure is one of its greatest strengths. Events unfold over a limited number of in-game days, each carefully paced to alternate between quiet investigation and moments of emotional or psychological escalation. Instead of pushing the plot forward through constant shocks, the writing emphasizes accumulation—small inconsistencies in dialogue, subtle behavioral changes, and fragments of past events gradually converge into something far more disturbing. This measured pacing allows tension to grow organically and makes later revelations feel earned rather than forced. Character writing plays a central role in sustaining this tension. The supporting cast is composed of villagers, outsiders, and ritual participants whose motivations are rarely transparent. Few characters fit neatly into moral categories; instead, they are shaped by personal history, cultural pressure, and survival instincts. Conversations often carry double meanings, and players are encouraged to question not just what characters say, but why they say it. Over time, relationships evolve based on player choices, influencing trust, emotional distance, and ultimately the direction the story takes. Choice and consequence are integral to the experience. Decisions are not constant, but when they appear, they tend to be meaningful and often ambiguous. Rather than presenting obvious “good” or “bad” options, the game frames choices around values, priorities, and emotional responses. Some decisions may seem minor in the moment but later ripple outward, affecting character fates and unlocking different narrative paths. Multiple endings reinforce this design philosophy, encouraging players to reflect on their earlier judgments and replay the story from alternative perspectives. Visually, the game adheres to classic visual novel conventions while maintaining a cohesive and effective aesthetic. Character portraits are expressive without being exaggerated, grounding emotional scenes in realism. Backgrounds depict the mountain village and its surroundings with a muted, somber tone that reinforces isolation and decay. Key story moments are punctuated with CG illustrations that heighten emotional impact and underscore the gravity of major revelations. Full Chinese voice acting further strengthens immersion, lending authenticity and emotional nuance to the dialogue. Sound design and music are used sparingly but effectively. Rather than constant background tracks, the game often relies on silence or low, restrained compositions to maintain unease. When music does surface, it typically signals…

11 ч в игре1 отметок «полезно»
Рекомендует· Отзыв на английском

Another story set in a quiet little village story where underneath the tranquil country view something something generally bad and evil is coming. You know the drill: Nice locals who are just a bit 'off', cosmic horror nested in ancient rites, wondering whether it's supernatural punishment or the deeds of men, yadayada, blahblah. You know it and you love it. And this one has a Chinese twist. Oh yeah, after about one million of those things set in English and Japanese villages, Norwegian Mountains, Siberian Russia, that New England town infested by fish people, or anything Gothic enough in the U.S. south, this time we got one set in China. Northern China it seems, mind you. Perfectly depicted, too. This is a place where ancient, sometimes downright feral, traditions still run deep with the old, while the young all left for the big cities or got too addicted to tiktok to care anyway. This is a place where old revolution era country cottages stand shoulder to shoulder with imperial era mansions hundreds of years old, all the while modern villas are being lavishly erected by the upstart new agricultural barons in this age of consumerism. This is a place, where inside a single country cabin, you can find barely visible red star of the old commune, icons reverencing folklore local deities, and an Automobiles Peugeot module 308. Yes I grew up there. And I testify that this game captures that unique feeling of the region exceedingly well. It's difficult to explain, but if you know, you KNOW. It's not just stereotypical common impression of the region. This is the real thing. Story is somewhat better than its obvious inspiration Raging Loops (Okay not really. But it did iron out some of my bigger issues while adding a few, Dear writers, if you wrote something batsht insane, use supernatural to explain it please, don't force a human answer). The characters' worse (Raging Loops' main character is a character, here it's mostly a player surrogate, both too eager to band girls slightly too young to be comfortable in life threatening situations). Both are no When They Cry for sure. But few are. And as a plus this one's fully voice acted, too. Acting's not quite on the same level as The Excavation of Hob's Barrow but I am sure it's no biggie for non-Mandarin speakers. So go grab it and give yourself a treat.

30 ч в игре1 отметок «полезно»

Частые вопросы о 山:临界幸存者

Стоит ли играть в 山:临界幸存者 сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Есть ли в 山:临界幸存者 русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в 山:临界幸存者 с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли 山:临界幸存者 на слабом ПК?

Видеокарта: минимум - DirectX or OpenGL compatible card и 1 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.

Сколько стоит 山:临界幸存者?

133 руб. в Steam.

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Стоит ли играть в 山:临界幸存者 в 2026: онлайн, отзывы, системные требования | GameHealth