Нет, сейчас не стоит играть
Мало игроков онлайн
Почему оценка C: отзывы в основном хорошие, но игроков онлайн мало

Мало игроков онлайн
Почему оценка C: отзывы в основном хорошие, но игроков онлайн мало
63
9 дней назад
90% положительных
Русского нет · всего 2 языка
385 руб.
Минимальная цена (IsThereAnyDeal): ≈ 564 ₽
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Sinister Night 2 is a multiplayer survival horror experience developed and published by Bug Inventors, building upon the foundation of its predecessor while refining its social deduction mechanics and atmospheric tension. Set within a sprawling, haunted Chinese mansion steeped in folklore and ritualistic tragedy, the game thrusts players into a night of paranoia, betrayal, and supernatural terror. At its core, it blends cooperative survival with hidden-role suspense, asking players not only to endure the horrors lurking in the shadows but also to question the intentions of those standing beside them. The result is a tense, socially driven horror game that thrives on uncertainty and psychological pressure as much as jump scares. The premise revolves around a group of participants gathered in a foreboding mansion under the guise of a broadcasted challenge or live-streamed event. What begins as an ambitious thrill-seeking endeavor quickly spirals into chaos when malevolent forces tied to a ghostly marriage ritual awaken. Two members of the group become possessed, transforming into relentless agents of the mansion’s curse. From that point onward, survival hinges on identifying who has been overtaken while simultaneously avoiding becoming a victim. This narrative setup cleverly frames the social deduction aspect within a culturally specific horror mythos, allowing the ghost marriage theme to serve both as background lore and as a catalyst for escalating dread. Gameplay unfolds in a dynamic loop of exploration, task completion, item management, and heated group discussions. Survivors must navigate dimly lit hallways, ceremonial chambers, and ritual sites scattered throughout the mansion while searching for clues and resources. Environmental storytelling plays a significant role, as objects, décor, and hidden documents gradually reveal the mansion’s tragic history. Tools such as supernatural detection devices, talismans, and light sources add layers of strategic choice. Carrying certain equipment might offer protection or information, but it can also create suspicion among other players. Every action becomes a potential signal of innocence or guilt, fueling mistrust within the group. The mansion itself is meticulously crafted to reinforce tension. Red lanterns cast unsettling shadows, ceremonial altars hint at unfinished rituals, and distant sounds echo unpredictably through narrow corridors. The environment is not merely a backdrop but an active participant in the experience. Sudden changes in lighting, eerie whispers, and unexpected supernatural manifestations heighten the sense of vulnerability. The game’s visual design emphasizes atmosphere over spectacle, favoring mood-building details that sustain tension throughout each match rather than relying solely on overt scares. What truly distinguishes Sinister Night 2 is its social core. Communication is both the strongest weapon and the greatest liability. Players must share information, accuse others, defend themselves, and ultimately decide whom to trust. Voting systems and collaborative decisions determine the fate of suspected possessed individuals, yet misjudgment can eliminate innocent survivors and tip the balance in favor of the spirits. Unlike more rigid role-based deduction games, Sinister Night 2 allows suspicion to evolve organically through player behavior rather than predefined archetypes. This flexibility ensures that no two sessions feel identical; group dynamics, communication styles, and individual personalities dramatically shape each match. Strategically, the game rewards attentive observation and adaptability. Possessed players must carefully balance aggression with deception, blending in long enough to sabotage group efforts or isolate victims. Meanwhile, survivors must coordinate tasks efficiently while maintaining vigilance. The pacing alternates between investigative calm and frantic confrontations, creating a rhythm that keeps tension consistently hi…
Not recommended for people that try to buy this game it very lagged & the ping in game is high but its early access cant blame for it hope can improve in the future
Сейчас нет: мало игроков онлайн. Оценка GameHealth - C: отзывы в основном хорошие, но игроков онлайн мало.
Сейчас в Steam 63 чел., в среднем за 30 дней - 77.
Нет, Steam не указывает русский язык у этой игры.
Да, есть кооператив по сети. Это многопользовательская игра.
Видеокарта: минимум - RTX1060 и 8 ГБ памяти; рекомендуется RTX2060s и 16 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
385 руб. в Steam.