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Официальная обложка Roll

Roll

Разработчик: Joseph Distler · 2021

WindowsmacOSОднопользовательская игра
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 2 часа назад

Плюсы

  • Запускается на портативных консолях - Steam Deck Playable

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 92%
  • Русского языка нет

Согласны с вердиктом?

Сейчас в игре

1

Последний патч

629 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русского нет · всего 1 язык

Текущая цена

200 руб.

Системные требования

Минимальные
Видеокарта
Nvidia GeForce GTX950
Процессор
Intel Core i3 2.00 GHz / AMD equivalent
Память
2 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

Минимальные
ВидеокартаNvidia GeForce GTX950
ПроцессорIntel Core i3 2.00 GHz or AMD equivalent
Память2 ГБ
СистемаWindows 7, 8 or 10
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера6
Изменение за 7 дней+20.0%
Меньше всего за период06 окт.
Пик за период723 окт.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

The game is straightforward, well thought-out, and relaxing. I wasn't sure what to expect going in, but it's definitely worth the price! (only $5!)

10 ч в игре1 отметок «полезно»
Рекомендует· Отзыв на английском

Roll is a minimalist yet surprisingly deep indie strategy experience that transforms the familiar randomness of dice into a game about control, efficiency, and long-term planning. Developed and published by Joseph Distler, the game presents itself with understated visuals and a calm atmosphere, but beneath that simplicity lies a layered system that rewards experimentation, patience, and an understanding of probability. Rather than relying on narrative or spectacle, Roll focuses entirely on mechanics, inviting players to engage with numbers, upgrades, and synergies in a way that feels both meditative and intellectually engaging. The basic premise is easy to grasp: players are given a limited number of dice rolls and must score as many points as possible before those rolls are exhausted. Each roll produces a result that contributes to your score, but more importantly, it feeds into an evolving system of upgrades and modifiers that permanently alter how future rolls behave within a run. What starts as a straightforward act of rolling dice quickly becomes a strategic puzzle, where decisions about how and when to spend points can dramatically affect long-term outcomes. The game steadily teaches that efficiency and foresight matter far more than luck alone. Progression in Roll is built around a rich upgrade ecosystem that effectively turns the game into a form of dice-building. Players unlock multipliers, conditional bonuses, reroll mechanics, and other effects that interact with specific dice values or patterns. Over time, these upgrades stack and compound, allowing modest rolls to snowball into massive point gains if the right combinations are assembled. Discovering and refining these synergies becomes the heart of the experience, and each run feels like an experiment in optimization rather than a repetition of known solutions. The pacing is deliberately calm and unhurried. There are no timers, enemies, or external pressures pushing players forward, which allows each decision to be considered carefully. This makes Roll particularly well suited for players who enjoy thoughtful, low-stress games that can be played while relaxing or multitasking. The interface reinforces this tone with a clean, readable layout that clearly communicates probabilities, modifiers, and outcomes without clutter. Visual effects are subtle, letting the satisfaction come from watching numbers grow and systems click together rather than from flashy animations. Replayability is one of the game’s strongest qualities. Because upgrade options appear in varying orders and dice outcomes remain unpredictable, no two runs unfold in exactly the same way. Some sessions encourage aggressive spending early to accelerate growth, while others reward restraint and long-term planning. This variability keeps the game engaging even after many hours, especially for players who enjoy chasing higher scores or testing unconventional strategies. Leaderboards and challenge-style goals further enhance this replay value, giving competitive players a reason to refine their approach and push the systems to their limits. While Roll is highly accessible, its depth becomes more apparent the longer you engage with it. Early runs may feel simple or even forgiving, but as players begin to understand the underlying mechanics, the game reveals how much control can be exerted over randomness through smart decisions. This gradual shift—from reacting to dice outcomes to shaping them—creates a strong sense of mastery that is deeply satisfying. At the same time, the game never fully eliminates uncertainty, preserving the tension and excitement inherent in dice-based systems. That said, Roll is unapologetically abstract. There is no story, no characters, and no evolving world beyond the numbers and systems on screen. Players seeking narrative motivation or audiovisual spectacle may find the experience sparse. However, this restraint is intentional, and it allows the game to maintain a sharp…

11 ч в игре
Рекомендует· Отзыв на английском

If you're in the middle of the Venn diagram of: * liking roguelikes * liking incremental games * knowing what a Venn diagram is then you'll surely have enjoyment from this game. At the beginning of a run, you're managing individual die faces, but later on.... well there is a search feature for your dice :D There are a bunch of games featuring die face management, that have fewer dice and make it harder to manage your dice. This game nails the most important UX element: visibility. You can see a zoomable blowout (i.e. the faces are unwrapped flat) of all of your dice, you see last roll info of your dice on hover, you see the top 3 dice and you have a search. There's even an undo feature for the shop. UI and UX are *chef's kiss*.

3 ч в игре4 отметок «полезно»

Частые вопросы о Roll

Стоит ли играть в Roll сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Сколько человек играет в Roll?

Сейчас в Steam 1 чел., в среднем за 30 дней - 3.

Есть ли в Roll русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в Roll с друзьями?

Нет, это однопользовательская игра.

Пойдёт ли Roll на слабом ПК?

Видеокарта: минимум - Nvidia GeForce GTX950 и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.

Работает ли Roll на Steam Deck?

Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.

Сколько стоит Roll?

200 руб. в Steam.

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