Нет, сейчас не стоит играть
Много отрицательных отзывов за всё время
Почему оценка D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы

Много отрицательных отзывов за всё время
Почему оценка D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы
349
2237 дней назад
36.4% положительных
Русского нет · всего 3 языка
309 руб.
Минимальная цена (IsThereAnyDeal): ≈ 510 ₽
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
I recently discovered this series was actually on Steam after finding out the localized name for this game. I remembered it by its Chinese name and its executable back then was Rich3.exe but I didn't realize this series was still going. After reliving my childhood nostalgia playing the classic version, I figure I'd try the later ones. Since I can't read Chinese all that well, I skimmed through 4~8 as a curiosity, but this one being translated into English makes it a bit easier to play. Note that I say "translated" instead of "localized" because while the English translation is functional, it is very much lacking and could do with a native English speaker in charge of the translation. Nonetheless, I was able to figure it out to be able to complete the story and the character missions. Story-wise, it's silly fun. I only somewhat understand it due to the lacking translation effort, but then, I don't really play this for the story. But I do appreciate it having a story mode because a lot of the earlier games seem to not really have a campaign to speak of. And this having one makes it have something to actually play through instead of just infinite board games with CPUs. The character missions (or "Biographies") have additional three-pack missions for all of the main story characters as well as what I understand to be long-time series characters. I wish all of these characters were featured in the story as well, but the leftover characters seem to only ever interact with the story characters instead of each other. It makes it feel like there are two tiers of characters, one not important enough to be in the main story. But this is a minor issue in the grand scheme of things. Either way, it's more challenges for you to check off and series characters to learn more about, which I'm ok with. As for the gameplay, it's mostly Monopoly with a few twists. And much like Monopoly, you have to understand that luck is baked into the game. Like Monopoly, this manifests in how you normally move around the board, which is by random dice roll. After that, whatever you land on you either purchase if there is no owner, or you pay rent to the owner. There are a few things that make things more interesting than Monopoly though: 1. You have to manage Ready Cash and what I'll call a Savings Account. All purchases must be made with Ready Cash, so if you don't have enough on hand, you won't be able to buy it. At the same time, you earn interest on your Savings Account every 20 or so turns, so balancing these two is key. 2. In addition to normal properties, there are also vacant plots that you can build into a variety of buildings with effects ranging from siphoning money from opponents savings into your own, or restaurant that charges opponents that land on it money in addition to sending them on vacation for a few turns. 3. Items allow you to mitigate luck. Vehicles allow you to roll between 1 and 3 dice on your turn to tilt the odds in your favor. The Dice item allows you to move to a space of your choice within 6 spaces. Stop Cones force a player that pass it to immediately end their turn on that space. Just to name a few. Purchasing the right ones and using them effectively is the key to success in this game. 4. Within the item pool are explosives, as in addition to jail, there's also a hospital state that you can send injured players to. Players that are in jail or in the hospital do not collect rent, which makes it important to strategically take out opponents when you may be close to needing to pass through their dangerous property. 5. Most of the story missions and character missions are team based. Being a team means that either teammate can improve property of their team, and the game ends when the opposing team goes bankrupt. This adds a fun cooperative aspect to it where you can combo items together since teammates get back-to-back turns. Properties still have an owner, and the owner is important when determining who is collecting r…
Richman10 delivers a lively digital board-game experience centered on money, property ownership, tactical card use, and the unpredictable consequences of dice rolls. Developed by Softstar Technology (Beijing) Co., Ltd. and published by SOFTSTAR ENTERTAINMENT, it follows a familiar formula in which players travel around colorful boards while attempting to build wealth and eventually drive their competitors into bankruptcy. The concept is immediately approachable, but a collection of special events, cards, alternative modes, and multiplayer options gives the game more personality than a basic property-trading simulation. Traditional matches revolve around rolling dice, moving across the board, purchasing available properties, and collecting payments whenever opponents land on territory you control. Building a strong collection of valuable locations can gradually turn ordinary spaces into serious financial threats. Money must therefore be managed carefully. Spending aggressively can establish an early advantage, but keeping sufficient funds available is equally important because a few unfortunate turns can quickly drain a player's reserves. Randomness is deliberately a major part of the experience. Dice rolls determine movement, while different spaces can trigger events that either improve or damage a player's financial situation. Banks, shops, news events, magic houses, and other board features help prevent matches from becoming predictable. A comfortable lead can disappear after several unfortunate turns, while a struggling competitor can suddenly return to contention. This makes Richman10 entertaining for players who appreciate chaotic competition, although those expecting strategy to completely overcome luck may occasionally become frustrated. Cards add considerably more tactical control. They can be purchased with money and used to influence situations, interfere with opponents, or create useful advantages. Since cards and properties compete for the same financial resources, deciding how much money to invest in immediate tactical opportunities becomes an important consideration. Saving cash provides security, while spending on the right card can completely alter the direction of a match. The card system keeps players involved even when the dice are not cooperating. A fighting-focused mode changes the formula more dramatically. Rather than concentrating heavily on purchasing and developing smaller properties, players acquire cards much more frequently and use them offensively against rivals. The objective remains financially defeating the opposition, but matches become more confrontational and less dependent on patiently constructing a property empire. It is a useful alternative for players who prefer faster interaction and direct attacks over gradual economic expansion. Team play introduces another entertaining dimension. Instead of every participant fighting independently, teammates can coordinate their efforts, assist with property development, and concentrate pressure on opposing players. Cooperation creates different strategic possibilities and makes multiplayer sessions especially enjoyable when played with friends. Local hot-seat support also suits the board-game structure nicely, while online functionality provides an option for players who want competition without gathering around the same computer. Single-player content includes story-oriented and biography-style challenges. These provide objectives and progression for anyone who does not always have multiplayer partners available. The narrative itself remains lighthearted and accessible rather than becoming the primary attraction. It mainly serves as a framework around the board-game mechanics and gives newcomers an opportunity to become familiar with characters, cards, properties, and other systems before entering more competitive matches. Presentation is cheerful and intentionally exaggerated. Fully 3D environments and cartoon-like characters give each…
非常好的游戏,是我众叛亲离,使我妻离子散,使小女子开怀大笑,饮一壶浊酒,真是快哉,快哉!
Сейчас нет: много отрицательных отзывов за всё время. Оценка GameHealth - D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы.
Сейчас в Steam 349 чел., в среднем за 30 дней - 272.
Нет, Steam не указывает русский язык у этой игры.
Да, в неё играют против других людей по сети.
Да, Steam Deck Verified - проверено Valve.
309 руб. в Steam. Ключи на GGsel - от 338 ₽.