Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
266 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
435 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Realms of Antiquity: The Shattered Crown is a fascinating throwback to the formative years of computer role-playing games, embracing old hardware limitations and design traditions rather than simply copying their visual style. Developed by Adam Haase and published by Quixotic Software, the game was originally created around the capabilities of the TI-99/4A computer and reaches modern PCs through emulation. That unusual foundation gives it an authenticity rarely found in contemporary retro RPGs. Its limited color palette, straightforward interface, methodical exploration, and minimal hand-holding feel like genuine products of an earlier gaming era. The adventure revolves around assembling a party and journeying through a large fantasy realm threatened by sinister forces. Instead of directing players through a rigid sequence of objectives, the game encourages independent exploration. Towns, villages, castles, wilderness regions, ruins, and underground areas are scattered throughout the world, with conversations and environmental discoveries gradually revealing where the party should travel. There is a strong sense that progress comes from understanding the world rather than simply following icons on a map. Party creation provides much of the game's strategic depth. Players can command up to four adventurers selected from nine character classes, allowing different combinations of physical fighters, magical specialists, and supporting roles. Building a party that can survive a wide variety of encounters becomes an important part of the experience. Character development is complemented by a substantial magic system containing 60 spells spread across seven schools. This gives spellcasting characters meaningful flexibility and makes party composition more interesting than the extremely simple presentation might initially suggest. Combat uses a turn-based tactical format where preparation and intelligent use of the party's abilities are more important than fast reactions. Equipment, positioning, spells, character strengths, and available resources all influence survival. The large collection of monsters also helps keep encounters varied as the party moves into increasingly dangerous territory. Battles can occasionally feel slow because of the intentionally old-fashioned interface, but the underlying systems reward players who enjoy planning their moves instead of relying on reflexes. Exploration is arguably the strongest aspect of the experience. The world includes different environments such as forests, mountains, deserts, frozen regions, oceans, rivers, settlements, and dangerous ruins. Boats can be used to navigate waterways and open seas, making transportation itself part of discovering the world. This variety helps create the feeling of participating in a genuine expedition. There are more than 250 distinctive powerful items to uncover as well, giving players a strong incentive to investigate locations that may not appear immediately essential to the main journey. NPC interaction plays an equally important role. Conversations with inhabitants can provide clues, background information, directions, and knowledge necessary for understanding the broader adventure. The game expects players to pay attention to what people say rather than depending on an elaborate modern quest log. This approach can occasionally make the next objective unclear, particularly for players accustomed to contemporary RPG conveniences, but discovering a solution through observation can also be considerably more satisfying. The presentation is intentionally primitive. Its 16-color graphics, compact environments, simple sprites, and functional menus will not impress anyone looking for modern visual spectacle. Within the technological framework being recreated, however, the artwork has considerable personality. The restrictions actually contribute to the atmosphere because imagination must fill in details that modern games normally illustrate directly.…
Fantastic game! Brought back many memories of old school RPGs. The world is huge with many biomes and every dungeon, ruin and crypt is cleverly designed. Some are quite evil. I had so much fun! 10/10
This is the best Ti-99 RPG out there. If you liked Nox Archaist then I'm sure you will enjoy this also. Though it's old school. You need to keep track of your quest and things of note on a notepad. But it's very rewarding. Also it runs no problem on Linux. I haven't had one crash or bug yet. I'll update my review if I do.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
435 руб. в Steam.