Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
150 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 7 языков
385 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
To those who like to be rage baited, this game is for youuu!! I really enjoy playing this game with my friends! But things that needs to be enhance/fix are bugssssss: - The game sometimes couldn't detect my mic. I need to change my mic with different option. - cannot hear my friends when they are talking. Sometimes the voice indicator that indicate my friend is actively talking, but i cannot hear then - again with mic. Mic indicator that showing me talking is on, but my friends just can't hear me - buggy when loading, the screen is on loading but we actually stuck in lobby. I can see "Press Square to begin". We ended up relaunch the game - still showing Chinese copies when we are choosing EN Another thing that i'd like to request is: - save slot I want to play with different team without even need to overwrite the save. I want to play with another team with different save slot. Thank you for creating such a fun game to play with my friends! I will recommend the game and even did! But please fix the bugsss ✨
This game has a lot of potential with it's style and theme. Ducks doing nothing but defecating, mating, eating, and even laughing at you is honestly quite accurate, even if it's toned up to the extreme. However, the gameplay just ends up being a roblox game instead. The art and level design of the game is quite good, but it's used to make obstacle courses instead of something more suitable. My honest opinion of this game, is that if it pivoted into some kind of PEAK-like game where you have play times of like 1 hour per level. Some kind of daily, pregenerated "level", where you navigate with your herd of ducks and handle the challenge of your own survival, as well as your ducks. Imagine if you just finished a PEAK level, and now you also have to make it down to the village along with a new set of challenges! Maybe the village is the natural end point, or even just the halfway mark, and now you have to navigate BACK to your village, but maybe not through the mountain this time. There is genuinely so much potential in how you can base this game in the real life profession of duck herding, with all the challenges they face, and all the new ways you can expand on this idea yourself to really make a special game. If you made a game where I got to walk with my herd of ducks up and down some beautiful landscapes, face some survival challenges, get paid to run my ducks run over some farms, ate some eggs over a gas stove, and maybe even died trying to complete the level, I will change my rating to a thumbs-up, and this will probably become my game of the year. Please take my ideas for your game to use! I really think this game could be amazing. You have so many of the basic ideas already implemented, and I think creating a 'PEAK-like' game would be the smartest move, as you would not only create a game that is more like the profession of duck herding, but a more fun game in general. And if your lead developer is reading this, just think of how long you can extend the playtimes with this new model. I spent almost 3 hours on a PEAK level on some of the harder difficulties. I would encourage you to make that even longer! I WANT to spend 5-10 hours herding ducks to finish a level! This is probably my dream game! From one duck fan to another, I think we both want the same thing here.
Quack Quack Up is a cheerful cooperative party game developed by FuncoreClub and published by 2P Games that builds its entire identity around an unconventional but entertaining concept. Instead of relying on standard movement controls, players use their voices to guide a flock of mischievous ducks through a variety of obstacle-filled environments. The unusual control scheme immediately separates it from countless other multiplayer party games, transforming ordinary conversations, shouting, and laughter into the primary gameplay mechanics. It is designed less as a competitive experience and more as a social adventure where teamwork, communication, and embracing the unexpected are the keys to success. The game's greatest strength lies in how naturally it turns simple voice commands into hilarious situations. Players quickly discover that controlling a group of stubborn ducks is far more difficult than it sounds. Rather than obediently following every instruction, the flock often wanders off course, gets distracted, or reacts unpredictably to the surrounding environment. This creates an experience where every level becomes a test of coordination, patience, and adaptability. Even carefully planned strategies can fall apart within seconds, resulting in chaotic but genuinely funny moments that are best enjoyed with friends willing to laugh at their own mistakes. Progression through the game's stages remains engaging because each environment introduces fresh hazards and mechanics. Rivers, cliffs, icy terrain, deserts, and other challenging locations require players to constantly rethink how they guide the flock toward safety. Environmental obstacles are complemented by various support items that help influence the ducks' behavior, encouraging players to experiment with different approaches instead of simply shouting louder. These additional mechanics provide welcome variety and prevent the gameplay from becoming repetitive despite its relatively straightforward premise. The duck behavior itself contributes heavily to the game's personality. Instead of functioning like perfectly programmed units, each duck appears to have a mind of its own, making the flock feel lively and unpredictable. They may become hungry, hesitate at obstacles, wander in the wrong direction, or accidentally interfere with one another. While this occasionally makes progress more difficult, it also creates memorable situations that are unique to every session. The unpredictability becomes part of the entertainment rather than a source of frustration, rewarding groups that communicate effectively and remain flexible when plans inevitably change. Visually, Quack Quack Up embraces a bright and colorful cartoon aesthetic that perfectly matches its playful atmosphere. Character animations are expressive, making every stumble, panic, and unexpected accident amusing to watch. The environments are varied enough to keep the adventure visually interesting while maintaining clear readability during chaotic multiplayer moments. The charming presentation ensures that players can easily focus on the action without unnecessary visual clutter, making the experience accessible to gamers of all ages. Sound design is naturally one of the game's most important elements because voices are directly integrated into the gameplay. Every shout, laugh, and frantic attempt to organize teammates contributes to the overall experience. The result is a multiplayer game that creates entertainment not only through its mechanics but also through the reactions of the players themselves. Sessions often become filled with spontaneous laughter as communication breaks down in the funniest possible ways, making the social interaction just as important as completing the objectives. Although the game supports solo play, its design clearly favors cooperative multiplayer sessions. The enjoyment comes from sharing the unpredictable moments with others, making it ideal for families, groups of friends,…
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Нет, Steam не указывает русский язык у этой игры.
Да, есть кооператив по сети и по локальной сети. Это многопользовательская игра.
Видеокарта: минимум - GeForce GTX 750 Ti 2GB и 4 ГБ памяти; рекомендуется GeForce GTX 1050 6GB и 16 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
385 руб. в Steam.