Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
1569 дней назад
50% положительных
Русского нет · всего 6 языков
125 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Зашёл на пару минут — потерял пару часов, остатки ментальной стабильностии и , кажется, остатки самоуважения. Боль? Нет, Искусство. Советую всем, кто считает, что у него слишком много терпения. 10/10, умер сто раз — кайфанул сто один.
It is not the hardest game in the world until it decides to be the hardest in the final boss fight. Mainly because sometimes my character model glitches and does not attack the 5th final enemy when I just parried his attacks and left it in a vulnerable state. Otherwise, fun game! First 4 bosses each took around 10-15 minutes. The last boss is not ridiculous either but the glitch makes my life miserable. Also, the cutscene at the start of each redo is redundant as it wastes time. An option to disable cutscenes would be nice and the aforementioned glitch fixed.
Overrall I liked the game, it is always good to see a sekiro-inspired combat. The game is simple and short but it is worth the 1.50€ I paid. You can just attack, parry and dodge. You can parry most of enemy's attacks except for some "special" attacks counterable with a player's attack. After you press Start, you can hit the first statue to change the behaviour of the parry, between continuous and temporary, with the continuous that auto-ends when parrying an attack. So even if you use the "easy parry" (continuous) you have to press the parry command for every enemy's attack. Also, parry is useful only to avoid simple attack, not to destabilise the enemy lke in sekiro. So you can't play defensive. I have to say that, in my opinion, the game is too much punishing. The weapon has a too short range compared to every weapon of the enemies. So almost every time you have to go foward to be able to hit the enemy. Moreover, after a parry, you can't attack for a fraction of a second, so it is almost impossible to do a fast parry+attack. It feel unresponsive, it is like the game ignores the gamepad command. Some enemies attacks are unreadable (this is mostly because of the pixel art style), like the jump+spinning one of the 4 enemy: it hits two times, you can parry the first hit but (apparently) not the second; maybe there is a correct window to parry the second attack but I couldn't say because the animation doesn't show it. Again, with the 4 enemy there are two almost identical attack with no (apparent) way to distinguish them. One start with 2 simple attack and the other with 3. Both ends with the same "special" attack counterable with a player's attack. The animation does not show a way to foresee if it will have 2 or 3 simple attack before the final "special" attack, it seems random. So you have no way to tell if your third move should be a parry or an attack to avoid the enemy's third move. And the kanji that appears with the "special" attack shows off at the very last moment, so you can't act just using reflexes, it's way too fast. In the end I would have appreciated an option to change the keys in the start menu. Overrall the game is fun and it's a good pastime for a couple of hours, even at full price.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 1GB Video RAM и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
125 руб. в Steam.