Нет, сейчас не стоит играть
Мало игроков онлайн
Почему оценка D: отзывы смешанные, и обновлений давно не было

Мало игроков онлайн
Почему оценка D: отзывы смешанные, и обновлений давно не было
0
674 дня назад
83.3% положительных
Русский + ещё 11 языков
199 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Игра интересная за счет двух культовых карточных игр. Огромный плюс возможность создавать свои карточки, или брать уже созданные другими игроками (к сожалению, пока не зайдешь в игру и не найдешь 4 друзей, посмотреть карточки нельзя, а там бывают просто фотки с чьего то телефона), когда обычные карточки надоедают. Есть три эмоции, которые приедаются уже на первых парах, хотелось бы, что бы добавили новые.
Pic-Me! is a multiplayer card game that turns image interpretation, creative clue writing, bluffing, and knowledge of other players into its main competitive ingredients. Developed and published by GoofGames, it is designed specifically for groups of four to eight players. Its rules are intentionally easy to understand, but beneath that simplicity is a clever social game where success often depends less on mastering complicated mechanics and more on predicting how other people will interpret what you say. Each round assigns one participant the role of writer. The writer chooses an image card and creates a short hint connected to it. The remaining players then select cards from their own hands that could reasonably fit the same clue. Once all submissions are presented together, everyone tries to determine which image actually belonged to the writer. This immediately creates opportunities for deception because the other players are not merely guessing. They are actively trying to submit convincing alternatives that can steal votes away from the genuine card. The scoring rules are what prevent clue writing from becoming straightforward. Making a clue painfully obvious is actually a mistake because the writer receives no points if everybody identifies the correct image. Going too far in the opposite direction is equally ineffective, since the writer also fails when nobody understands the clue. The ideal hint needs to communicate just enough information for some players to recognize the connection while leaving sufficient ambiguity to fool everyone else. Finding this middle ground produces much of the game's strategy. This system works particularly well among friends. Familiarity becomes a legitimate advantage because players can exploit shared memories, recurring jokes, unusual associations, or knowledge of how someone normally thinks. A seemingly meaningless clue to one person could be immediately recognizable to another. At the same time, players submitting decoy cards can attempt to predict these connections and use them against the writer. The result is a social experience where the personalities of the participants become part of the game itself. Pic-Me! also supports public lobbies and integrated voice chat, so having an established group is not strictly necessary. Sessions with strangers naturally feel different because players cannot rely as heavily on personal references. Instead, they have to quickly understand each other's humor and communication style. Voice communication complements the party-game atmosphere and can make the conversations surrounding each reveal almost as entertaining as the scoring itself. The included deck contains more than 75 handcrafted images, giving new groups enough material to immediately understand the concept. The stronger feature for long-term replayability, however, is Steam Workshop integration. Community-created decks can dramatically increase the available imagery, while players can also construct their own collections using the deck creation tools. This is an excellent match for the game's design because an image-based guessing game can lose some unpredictability once a group becomes overly familiar with every card. Fresh decks help keep clues and interpretations from becoming routine. Character customization provides another small layer of personality. Players can design their avatars and unlock additional accessories through continued play. These cosmetics do not interfere with the central card mechanics, but they provide some progression and give regular players something to personalize between matches. Adjustable game settings are similarly useful, allowing groups to modify aspects of a session rather than forcing everyone into one inflexible ruleset. Visually, the game favors a colorful and stylized presentation that fits its lighthearted social focus. The interface places attention where it belongs: on the images, clues, player choices, and reactions. It is not a game…
The game is bugged. Everytime in the second round, after everyone votes on the cards, the game bugs and never shows who voted for which card. It remains paused in the X/X players voted screen.
Сейчас нет: мало игроков онлайн. Оценка GameHealth - D: отзывы смешанные, и обновлений давно не было.
Сейчас в Steam 0 чел., в среднем за 30 дней - 2.
Да: интерфейс, субтитры, озвучка.
Да, в неё играют против других людей по сети.
Видеокарта: минимум - NVIDIA GeForce GTX 1050 и 0.5 ГБ памяти; рекомендуется NVIDIA GeForce RTX 2060 и 1 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
199 руб. в Steam. Ключи на GGsel - от 175 ₽.