Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
2097 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 1 язык
155 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
It's fun, took me about little over an hour to complete. Recommend when it's on sale. Pro - Played via Virtual Desktop + Quest 3 and it worked fine. - Music is good if you like synthwave. It adds to the theme and you can pause it if you want. - Being able to call for hints without it affecting gameplay is good. - Puzzles are fun and 80's themed Con - Only teleportation movement which I find annoying. - No accessibility options such as standing/sitting position gameplay - There's a bit of jank when it comes to picking up items or pushing buttons
(gifted by a friend) i liked this game but wont recommend it. here are the reasons why i liked it. i can see there was a lot of heart and effort put into this game. the models look very nice and the music (while repetitive) is nostalgic and some of the cassette names made me giggle. i was pleasantly surprised by the robot rap and dance at the end. i also enjoyed how eyerollingly cheesy the dialogue was. on to why i wont recommend this game. there are no accessibility setting at all. no sitting/standing option, no subtitles, no slow turning, just joystick point and teleport and snappy turn. as another reviewer said, they had to rely primarily on body movement to be facing in the direction they wanted. i was particularly annoyed at the fact that i couldnt hold items in both hands and teleport/move. i did not enjoy having to go back and forth for items i would 100% be able to get in one trip in other games. i wish you were able to toggle some visual effects and adjust the brightness it did feel a bit short and at the end i found myself thinking "that's it?". 76 minutes in game total and im pretty sure i was sitting idle doing something else for at least 6 of those minutes the puzzles weren't very challenging which could be nice but for a detective case. you would think it would maybe be a little harder the lack of a subtitles toggle was annoying for me, someone with auditory processing issues, especially with the additional noises in game and the faintness/quietness of the phone specifically tldr: the movement and controls coulve used some work and accessibility settings would've been sorely appreciated. a decent experience
Gameplay and Features It is disturbing to think that this game was out in the same year as the Valve Index (2019), and one year before Half-Life: Alyx. For someone to consider this a viable commercial product, one must be really desperate. Seriously. Try and do a steam search for tags VR + escape room + free to play; you'll find at least half a dozen titles with better controls, better graphics, better story, better gameplay, better puzzles and even better production value. The game has no settings and it only allows teleport locomotion (at least it's not node-based) and snap turning with fading. It's terrible for videos, so much that to record one I had to resort to turning physically as to not become too uncanny. You can see my gameplay here: https://youtu.be/FNRiRugKwZo Just to remind that a VR game is quite physical, and not having accessibility options is something that's very wrong to do. The way to interact with most things in the game is via a cellphone which you often drop in the floor and, of course, the game doesn't have a crouch button, so you need to fight the game to get it back. Oh, also, the collision boxes are terribly misaligned, to you will struggle to interact with objects like the cellphone and you can easily lose it in an unreachable corner, becoming stuck. You can "grab" some objects in the scenario but most are completely inert. You can't pour coffee on the coffee mug. You can't scribble on the paper objects. You can't eat the candies. Even the magnifying glass only uses a gray translucent filter and doesn't magnify anything. This is one of these games that give VR a bad fame of mobile-quality gimmicky games that have no entertainment value. Linux Compatibility I played this game on Linux using a Meta Quest 3. It doesn't work with the streaming software WiVRn, which hints to it having programming bugs; it starts in VR but continues unresponsive on the flatscreen. However, fortunately it works with other streaming software -- ALVR and Steam Link. It also does not work with regular proton because it needs microsoft foundation classes media player for the cellphone to be responsive. This is resolved by using GE-Proton. Iv'e used GE-Proton10-20 at this current time to play it.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better и 4 ГБ памяти; рекомендуется NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
155 руб. в Steam.